Technology

The age of magic meets the age of machines—Technology Enchantments have arrived! This unique enchantment tier brings a high-tech twist to combat and progression, requiring Science Gold to examine, apply, and activate.
How Technology Enchantments Work
- Technology Enchantments are a unique tier of enchant, available from specific areas of the game.
- In order to examine, apply, and use Technology Enchantments, you must have Science Gold.
- Technology Enchantments require a Technology Socket on your gear—they are not compatible with regular Sockets.
- Players must have a Science Gold Satchel equipped and toggled ON in their off-hand to power enchantments during combat.
- Shift-Right Click the satchel to toggle power status.
Obtaining Technology Enchantments
Technology Enchantments are tiered based on their area of usage: PVP, PVE, and SKILL!
| Type | Source | Usage |
|---|---|---|
| PVP Technology Gems | The Facility | Player vs Player combat |
| PVE Technology Gems | Golden Warriors in /adventure | Player vs Environment combat |
| SKILL Technology Gems | /is Quests | Island skill activities |
Technology Socket Expanders

Technology Socket Expanders allow you to add Technology Sockets to your gear.
- Found from Golden Warriors in /adventure
- Also obtainable from /facility
- Any type of Technology Enchantment Gem can be applied to a Technology Socket
Technology Enchantment Dust
Normal Enchantment Dust cannot be used on Technology Enchantments!
- Technology Enchantment Dust can only be obtained through mining Gold Nodes located within the Golden Vault of an /adventure
- Used to reduce the Destroy Rate when applying Technology Enchantments
Golden Forge

The Golden Forge is required to both examine and apply Technology Enchantments. Golden Forges can be accessed from multiple locations with different cost benefits!
Golden Forge Locations:
| Location | Gold Discount | Destroy Rate |
|---|---|---|
| /spawn (between Fixer Felix & Gem Forge) | Base Cost | Standard |
| /adventure | -25% | Improved |
| /facility | -50% | Best |
Examining Technology Enchantments
Insert a Technology Gem into the Golden Forge to reveal its enchantment. Costs scale based on gem tier and gear tier.
Base Examining Costs:
| Gem Tier | Science Gold Cost |
|---|---|
| Minor Technology Gem | 1,000 Gold |
| Major Technology Gem | 2,500 Gold |
| Perfect Technology Gem | 5,000 Gold |
Gear Tier Multipliers:
- Stone Gear: 1x (Base Cost)
- Iron Gear: 3x Multiplier
- Diamond Gear: 5x Multiplier
- Nether Gear: 8x Multiplier
Applying Technology Enchantments
Once examined, enchantments can be applied to gear with Technology Sockets.
Apply Cost Formula:
- Enchant Level × 50 = Science Gold Cost
- This cost is also subject to gear tier multipliers (3x Iron, 5x Diamond, 8x Nether)
Science Gold Satchel

Technology Enchantments draw power from Science Gold, stored using the Science Gold Satchel.
- Available from the Science Shop in multiple capacities (25k, 50k, 100k)
- To activate enchantments in combat, the satchel must be equipped in your off-hand and toggled ON
- Shift-Right Click the satchel to toggle power status
- Gold mined from meteorites and nodes auto-deposits into equipped satchels
| Name | Applies to | Max Level | Description |
|---|---|---|---|
V |
When activated: Periodically zaps and instantly kills a nearby Marauder, earning 2x Marauder Bar Progress. Can activate other enchantments. | ||
V |
Each unique player hit within 15s increases Outgoing DMG. Science Cost: 2/buffed attack. | ||
X |
When activated: Chance to spawn Aetherial Guards when damaged by a player. Science Cost: 100 Gold/proc. | ||
V |
When activated: Increases outgoing damage to Adventure & Facility Bosses. Science Cost: 3 Gold/swing. | ||
V |
Chance for 2x progress towards Island Quests. Science Cost: 2 Scrap/proc. | ||
V |
Chance when attacking an enemy to activate a Static Shock, dealing true damage and potentially chaining onto other enemies nearby. Science Cost: 32/proc. | ||
IV |
The first hit on a player without recently attacking an enemy will increase Outgoing DMG and Potion Block them for a short duration. Science Cost: 32/initial attack. | ||
IV |
Chance to slay 5x Stacked Mobs with one hit. Science Cost: 2 Scrap/proc. | ||
X |
Chance when completing a Marauder Bar to upgrade the next tier by +1. Science Cost: 250 Scrap/proc. |