Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.

Mythic Enchants Heroic Enchants
Godly Enchants Legendary Enchants
Elite Enchants Basic Enchants


Mythic Enchants

Name Applies to Max Level Description
Infectious
Chestplate
IV
A chance to spread a deadly infection when damaged.
Oblivion
Armor
V
Chance on hit to create a black hole, drawing mobs towards you, Killing them for 2x Marauder Point Progress.
Bleed
Sword
VII
A chance to inflict enemy players with bleed.
Critical Injury
Weapon
VII
Applies injury stacks to enemies that decrease their movement speed.
System Override
Weapon
IV
Chance on Bossbar Completion to instantly fill the next Bossbar, with the potential to chain-proc.


Heroic Enchants

Name Applies to Max Level Description
Deathbringer
Armor
IV
A chance to deal double damage.
Enlighted
Armor
IV
Can heal hearts while taking damage.
Leadership
Armor
VI
The more allies near you, the more damage you deal against players.
Lucky
Armor
XI
Increases chance for proc-based abilities to activate.
Overload
Armor
IV
Increase Max Health based on level.
Exotic Compost
Armor
VI
Chance to gain player EXP when harvesting a crop.
Oblivion Flame
Armor
IV
Chance on hit to apply a flame stack dealing increased fire damage per second.
Arcane Blast
Armor
VI
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs.
Curse
Chestplate
IV
Chance to inflict a Curse when attacking that deals true damage over time.
Gears
Boots
IV
Gain a speed boost.
Injury
Sword
VII
Applies injury stacks to enemies that decrease their outgoing DMG.
Inquisitive
Sword
VI
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
VI
A chance to siphon HP from your target.
Potion Block
Axe
IV
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
V
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
V
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is.
Hitlist Hunter
Weapon
IV
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress.
Mind Rot
Weapon
VII
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
VI
Consecutive hits against players within 12s will deal 3 Pure Damage.
Buffed
Weapon
VI
Chance to gain /advupgrade when killing Marauders.
Gem Finder
Pickaxe
IV
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
Explosive
Hoe
V
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VII
Chance to automatically /sell harvested crops for increased value.
Fresh Delivery
Fishing Rod
III
Increase the amount of Fish received per catch.
Rolling Rod
Fishing Rod
III
Chance to convert active color to RED while fishing.


Godly Enchants

Name Applies to Max Level Description
Iron Will
Armor
VI
Chance to gain an increased damage buff after dodging.
Immense Power
Armor
VII
Multiply damage against harvestable crops.
Dodge
Armor
VI
Chance to dodge attacks.
Blood Ward
Armor
V
Chance to reflect Incoming Adventure Mob attacks.
Anti Sword
Armor
V
Decreases damage from enemy swords, scaling with level.
Anti Axe
Armor
V
Decreases damage from enemy axes, scaling with level.
Adrenaline Rush
Helmet and Boots
IV
Receive a speed and health boost when you're face to face with death.
Death’s Touch
Leggings
IV
Chance on attack to apply Death's Touch to your enemy, dealing true damage over time.
Executioner
Weapon
VI
Chance to instantly kill the adventure mob on hit.
Vengeance
Sword
VII
Chance to negate decreased outgoing damage from your applied Injury stacks, and increase your damage instead.
Silence
Sword
V
Chance to prevent activation of your enemies' custom enchants.
Fanatic
Sword
VI
Deal increased DMG to enemy players that are wielding a Sword.
Double Strike
Sword
IV
Chance to strike your enemy twice.
Cleave
Axe
VIII
Damage targets within an increasing radius depending on enchantment level.
Boss Slayer
Axe
IV
Deal increased damage to Captains and Boss mobs.
Drill
Hoe
IV
Break harvestable crops in the direction you are facing.
Double Dip
Fishing Rod
III
Gain a chance to catch 2x fish (Applies to fishing limit, combo, Island EXP, etc...).


Legendary Enchants

Name Applies to Max Level Description
Icy Veins
Armor
IV
Chance to inflict Slowness on enemies.
Excess
Armor
V
Chance to receive extra drops when harvesting crops.
Enraged
Armor
V
Killing a player grants a temporary speed boost and increased damage.
Chronos
Armor
V
Chance on Marauder Kill to reset an enchant cooldown.
Arise
Armor
V
Chance on Marauder kill to spawn a new Mob Pack at your location.
Last Stand
Helmet
V
Chance to negate 50% of damage from incoming attacks that would normally kill you.
Implants
Helmet
IV
Passively regen +1 hunger every few seconds.
Metaphysical
Boots
V
A chance to resist the slowness given by enemy Trap and Paralyze.
Sunder
Weapon
V
Chance to bypass enemy attributes when dealing damage.
Relentless
Weapon
VI
Chance when killing current Marauder Bar Tiered mobs to gain 2x progress.
Jinx
Weapon
IV
Chance on attack of a Cursed enemy to deal increased damage and reset their curse timer.
Bloodletting
Weapon
V
Chance to cause heavy bleed to adventure mobs, slowly siphoning their HP.
Skull Collector
Weapons
III
Chance to gain Marauder Skulls from marauder mobs on kill.
Trap
Sword
IV
A chance to apply a buffed slowness effect to your target.
Execute
Sword
VI
Chance to deal massive damage on low health enemy players.
Danger Close
Sword
VI
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
Paralyze
Axe
V
Chance to give lightning effect, slow enemy swing speed, and inflict small damage.
Madness
Axe
V
Deal increased PvP DMG when you have recently killed a /adventure Marauder.
Anti Gank
Axe
V
If (6-level) or more enemies hit you, your outgoing damage will be multiplied by up to 1.5x.
GMO
Hoe
IV
Chance to receive bonus drops when harvesting crops.
Replenish
Pickaxe
VI
Chance to instantly replenish resource nodes when mined.
Auto Smelt
Pickaxe
IV
A chance to get the full scrap when mining scrap shards.
Sunken Gems
Fishing Rod
V
Gain a chance to fish up Random Enchantment Gems.


Elite Enchants

Name Applies to Max Level Description
Sweeping Scythe
Armor
VI
Damage harvestable crops in a 3-block arc in front of you.
Sanctuary Shield
Armor
IV
Chance to deflect enemy projectiles.
Molten
Armor
IV
Chance to set your attacker on fire.
Harvest Surge
Armor
IV
Chance to activate a Harvest Surge on crop harvest to increase crop damage for 10s.
Electrify
Armor
V
Chance to strike lightning on the attacking player.
Angelic
Armor
VI
Chance to heal health over time after being damaged.
Heavy Tank
Chestplate
IV
Decreases incoming DMG from Captains.
Remedy
Leggings
III
Chance to remedy Poison and Wither from Marauders.
Reforged
Weapon
XI
Protects durability, items will take longer to break.
Poison
Weapon
IV
Chance to apply poison to your enemy on hit.
Insanity
Sword
VI
A chance to get a burst of strength (and mining fatigue).
Fatigue
Sword
VI
Chance to give slowness, slow swinging, and confusion to players.
Detain
Sword
VI
Chance to stun a Bandit on hit in /adventure.
Blood Transfusion
Sword
II
Chance to reduce your own Injury Stacks when applying Injury to an enemy.
Berserk
Axe
VI
A chance to get a burst of strength (and mining fatigue).
Reforged
Tool
XI
Protects durability, items will take longer to break.
Experience
Pickaxe
VI
Increased Island EXP when mining resource nodes.
Crop Damage
Hoe
XI
Increase crop damage against harvestable crops.
Combo Saver
Fishing Rod
IV
Chance on failed catch to not cancel your current Fishing Streak.
Deep Search
Fishing Rod
V
Chance to find Marauder Skulls while fishing.

Basic Enchants

Name Applies to Max Level Description
Bandit Barrier
Armor
VI
Decreased incoming damage from Adventure Mobs.
Growth Spurt
Armor
IV
Chance to activate a Growth Spurt on crop harvest to grow nearby crops by 10%.
Well Fed
Armor
IV
Increased hunger replenishment.
Clarity
Chestplate
III
Chance to negate Blindness and Slowness from Marauders.
Shadow Step
Boots
III
Chance for Marauders to miss their 2nd attack.
Judgement
Weapon
VI
Chance to smite nearby Adventure Mobs.
Marauders Edge
Weapon
VI
Increase damage against Marauders when used with Sharpness.
Captain's Gift
Weapon
VI
Chance when slaying a(n) /adventure Captain to gain 2x Adventure Upgrades.
Headless
Weapon
IV
Chance to loot your victim's head on death!
Haste
Pickaxe
IV
Allows you to swing your tools faster.
Speed
Hoe
IV
Gain a Speed Boost while holding a Hoe on an island.
Fish Master
Fishing Rod
III
Increase Fish Combo gained each catch.