Potion Sickness reduces the effectiveness of health potions when used excessively in a short period, eventually preventing further potion use until the effect wears off. Separate counters track self-thrown and externally received potions, with different thresholds depending on the world and gear type.
Potion Sickness
- Using too many Trinkets
in a short period of time may now give a player Potion Sickness!
- Potion Sickness causes health potion
Trinkets to become less effective after a certain threshold has been met, then after further use of Health Potion
Trinkets you will hit a limit and be unable to throw a Health Potion
Trinkets until your potion sickness effect wears off
- Potion Sickness will be active in Adventures, KOTH, and Outpost
- Each of these worlds will have different Potion Sickness thresholds based off of the gear type primarily used in the world.
- Example: Chain adventure will have a higher threshold than Diamond Adventure
Potion Thresholds
Players have separate Potion Sickness counters for when they throw a potion on themselves and when another player throws a potion on them
- Self Potion Threshold - Increments when you throw a splash health potion
- Other Potion Threshold - Increments when you are affected by a health potion thrown by another player (enemy or friendly)
These two thresholds do not affect eachother, meaning enemy players cannot spam a player with health potions to give them Potion Sickness