Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
Boss Enchants | Legendary Enchants |
Rare Enchants | Elite Enchants |
Uncommon Enchants |
Boss Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Infectious | Chestplate |
III |
A chance to spread a deadly infection when damaged. |
Bleed | Swords |
VI |
A chance to inflict enemy players with bleed. |
Critical Injury | Axe & Swords |
VI |
Applies injury stacks to enemies that decrease their movement speed. |
Mob Aura | Swords |
IV |
Chance to kill 2x Stacked Mobs. |
Nether Breaker | Pickaxe |
I |
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. |
Legendary Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Deathbringer | Armor |
III |
A chance to deal double damage. |
Enlighted | Armor |
III |
Can heal hearts while taking damage. |
Leadership | Armor |
V |
The more allies near you, the more damage you deal against players. |
Lucky | Armor |
X |
Increases chance for proc-based abilities to activate. |
Overload | Armor |
III |
Increase Max Health based on level. |
Exotic Compost | Armor |
V |
Chance to gain player EXP when harvesting a crop. |
Injury | Sword |
VI |
Applies injury stacks to enemies that decrease their movement speed. |
Inquisitive | Sword |
V |
A chance to gain increased EXP when killing a mob. |
Lifesteal | Sword |
V |
A chance to siphon HP from your target. |
Momentum | Sword |
I |
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. |
Vengeance | Sword |
VI |
Multiply your outgoing damage by the number of Injury stacks you are currently affected by. |
Potion Block | Axe |
III |
Chance to prevent damaged players from using potions for a brief duration. |
Surgical Saw | Axe |
IV |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. |
Devour | Weapon |
IV |
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. |
Loot Magnet | Weapon |
III |
Chance to auto-loot mob spawner mob drops. |
Mind Rot | Weapon |
VI |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. |
Solar Flare | Weapon |
V |
Consecutive hits against players within 12s will deal 3 Pure Damage. |
Gem Finder | Pickaxe |
III |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. |
XP Discovery | Pickaxe |
V |
Chance to mine up EXP from ore nodes. |
Explosive | Hoe |
IV |
Chance to explode nearby crops in a 2x2 radius. |
Money Breaker | Hoe |
VI |
Chance to automatically /sell harvested crops for increased value. |
Rare Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Adrenaline Rush | Helmet & Boots |
III |
Receive a speed and health boost when you're face to face with death. |
Implants | Helmet |
III |
Passively regen +1 hunger every few seconds. |
Metaphysical | Boots |
IV |
A chance to resist the slowness given by enemy Trap and Paralyze. |
Anti Axe | Armor |
IV |
Decreases damage from enemy axes, scaling with level. |
Anti Sword | Armor |
IV |
Decreases damage from enemy swords, scaling with level. |
Dodge | Armor |
V |
Chance to dodge attacks. |
Electrify | Armor |
IV |
Chance to strike lightning on the attacking player. |
Immense Power | Armor |
VI |
Multiply damage against harvestable crops. |
Double Strike | Sword |
III |
Chance to strike your enemy twice. |
Fanatic | Sword |
V |
Deal increased DMG to enemy players that are wielding a Sword. |
Silence | Sword |
IV |
Chance to prevent activation of your enemies' custom enchants. |
Poison | Weapon |
III |
Chance to apply poison to your enemy on hit. |
Insanity | Axe |
VIII |
Deal increased DMG to enemy players that are wielding a Sword. |
Blacksmith | Axe |
V |
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. |
Boss Slayer | Axe |
III |
Deal increased damage to Elite and Boss mobs. |
Cleave | Axe |
VII |
Damage targets within an increasing radius depending on enchantment level. |
Haste | Pickaxe |
III |
Allows you to swing your tools faster. |
Money Miner | Pickaxe |
IV |
Chance to yield money when mining resource nodes. |
Ore Magnet | Pickaxe |
V |
Chance to receive more resource scraps. |
Drill | Hoe |
III |
Break harvestable crops in the direction you are facing. |
GMO | Hoe |
III |
Chance to receive bonus drops when harvesting crops. |
Elite Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Angelic | Armor |
V |
Chance to heal health over time after being damaged. |
Excess | Armor |
IV |
Chance to receive extra drops when harvesting crops. |
Spiked | Armor |
II |
Injures your attacker but does not affect your durability. |
Icy Veins | Armor |
III |
Chance to inflict Slowness on enemies. |
Last Stand | Helmet |
IV |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
Unkillable | Helmet |
III |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Danger Close | Sword |
V |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
Execute | Sword |
V |
Chance to deal massive damage on low health enemy players. |
Trap | Sword |
III |
A chance to apply a buffed slowness effect to your target. |
Sunder | Weapon |
IV |
Chance to bypass enemy attributes when dealing damage. |
Anti Gank | Axe |
IV |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
Marauder | Axe |
IV |
Deal increased DMG to enemy players that are wielding an Axe. |
Paralyze | Axe |
IV |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
Auto Smelt | Pickaxe |
III |
A chance to get the full scrap when mining scrap shards. |
Replenish | Pickaxe |
V |
Chance to instantly replenish resource nodes when mined. |
Telepathy | Pickaxe |
IV |
A chance to automatically pick up resource node drops when broken. |
Uncommon Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Molten | Armor |
III |
Chance to set your attacker on fire. |
Plague Carrier | Armor |
VIII |
On death, summons creepers and debuffs to avenge you. |
Shield | Armor |
I |
Negates all damage from Plague Carrier Creepers. |
Well Fed | Armor |
III |
Increased hunger replenishment. |
Harvest Surge | Armor |
III |
Chance to activate a Harvest Surge on crop break to increase crop damage for 10s. |
Sweeping Scythe | Armor |
V |
Damage harvestable crops in a 3 block arc in front of you. |
Growth Spurt | Armor |
III |
Chance to activate a Growth Spurt on crop break to increase nearby crop growth by +10%. |
Blood Transfusion | Sword |
I |
Chance to deduce your own Injury Stacks when applying Injury to an enemy. |
Fast Swing | Sword |
III |
A chance to give a burst of haste. |
Fatigue | Sword |
V |
Chance to give slowness, slow swinging, and confusion to players. |
Headless | Weapon |
III |
Chance to loot your victim's head on death! |
Berserk | Axe |
V |
A chance to get a burst of strength (and mining fatigue). |
Experience | Pickaxe |
V |
Increased Island EXP when mining resource nodes. |
Reforged | Weapons & Tools |
X |
Protects durability, items will take longer to break. |
Speed | Hoe |
III |
Gain a speed boost while holding a Hoe on an island. |
Crop Damage | Hoe |
X |
Increase crop damage against harvestable crops. |