Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
Boss Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Bleed | Swords |
6 |
A chance to inflict enemy players with bleed. |
| Critical Injury | Axe & Swords |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
| Infectious | Chestplate |
3 |
A chance to spread a deadly infection when damaged. |
| Mob Aura | Swords |
4 |
Chance to kill 2x Stacked Mobs. |
| Nether Breaker | Pickaxe |
1 |
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. |
Legendary Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Deathbringer | Armor |
3 |
A chance to deal double damage. |
| Detain | Sword |
5 |
Chance to stun a Bandit on hit in /adventure. |
| Devour | Weapon |
4 |
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. |
| Enlighted | Armor |
3 |
Can heal hearts while taking damage. |
| Gem Finder | Pickaxe |
3 |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. |
| Injury | Sword |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
| Inquisitive | Sword |
5 |
A chance to gain increased EXP when killing a mob. |
| Leadership | Armor |
5 |
The more allies near you, the more damage you deal against players. |
| Lifesteal | Sword |
5 |
A chance to siphon HP from your target. |
| Loot Magnet | Weapon |
3 |
Chance to auto-loot mob spawner mob drops. |
| Lucky | Armor |
10 |
Increases chance for proc-based abilities to activate. |
| Mind Rot | Weapon |
6 |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. |
| Momentum | Sword |
1 |
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. |
| Overload | Armor |
3 |
Increase Max Health based on level. |
| Potion Block | Axe |
3 |
Chance to prevent damaged players from using potions for a brief duration. |
| Solar Flare | Weapon |
5 |
Consecutive hits against players within 12s will deal 3 Pure Damage. |
| Surgical Saw | Axe |
4 |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. |
| Vengeance | Sword |
6 |
Multiply your outgoing damage by the number of Injury stacks you are currently affected by. |
| XP Discovery | Pickaxe |
5 |
Chance to mine up EXP from ore nodes. |
Rare Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Adrenaline Rush | Helmet & Boots |
3 |
Receive a speed and health boost when you're face to face with death. |
| Anti Axe | Armor |
4 |
Decreases damage from enemy axes, scaling with level. |
| Anti Sword | Armor |
4 |
Decreases damage from enemy swords, scaling with level. |
| Blacksmith | Axe |
5 |
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. |
| Boss Slayer | Axe |
3 |
Deal increased damage to Elite and Boss mobs. |
| Cleave | Axe |
7 |
Damage targets within an increasing radius depending on enchantment level. |
| Dodge | Armor |
5 |
Chance to dodge attacks. |
| Double Strike | Sword |
3 |
Chance to strike your enemy twice. |
| Electrify | Armor |
4 |
Chance to strike lightning on the attacking player. |
| Fanatic | Sword |
5 |
Deal increased DMG to enemy players that are wielding a Sword. |
| Haste | Pickaxe |
3 |
Allows you to swing your tools faster. |
| Implants | Helmet |
3 |
Passively regen +1 hunger every few seconds. |
| Insanity | Axe |
8 |
Deal increased DMG to enemy players that are wielding a Sword. |
| Metaphysical | Boots |
4 |
A chance to resist the slowness given by enemy Trap and Paralyze. |
| Money Miner | Pickaxe |
4 |
Chance to yield money when mining resource nodes. |
| Ore Magnet | Pickaxe |
5 |
Chance to receive more resource scraps. |
| Poison | Weapon |
3 |
Chance to apply poison to your enemy on hit. |
| Silence | Sword |
4 |
Chance to prevent activation of your enemies' custom enchants. |
Elite Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Angelic | Armor |
5 |
Chance to heal health over time after being damaged. |
| Anti Gank | Axe |
4 |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
| Auto Smelt | Pickaxe |
3 |
A chance to get the full scrap when mining scrap shards. |
| Danger Close | Sword |
5 |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
| Excess | Armor |
4 |
Chance to receive extra drops when harvesting crops. |
| Execute | Sword |
5 |
Chance to deal massive damage on low health enemy players. |
| Icy Veins | Armor |
3 |
Chance to cause slowness to your attacker. |
| Last Stand | Helmet |
4 |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
| Marauder | Axe |
4 |
Deal increased DMG to enemy players that are wielding an Axe. |
| Paralyze | Axe |
4 |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
| Replenish | Pickaxe |
5 |
Chance to instantly replenish resource nodes when mined. |
| Spiked | Armor |
2 |
Injures your attacker but does not affect your durability. |
| Sunder | Weapon |
4 |
Chance to bypass enemy attributes when dealing damage. |
| Telepathy | Pickaxe |
4 |
A chance to automatically pick up resource node drops when broken. |
| Trap | Sword |
3 |
A chance to apply a buffed slowness effect to your target. |
| Unkillable | Helmet |
3 |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Uncommon Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Berserk | Axe |
5 |
A chance to get a burst of strength (and mining fatigue). |
| Blood Transfusion | Sword |
1 |
Chance to deduce your own Injury Stacks when applying Injury to an enemy. |
| Experience | Pickaxe |
5 |
Increased Island EXP when mining resource nodes. |
| Fast Swing | Sword |
3 |
A chance to give a burst of haste. |
| Fatigue | Sword |
5 |
Chance to give slowness, slow swinging, and confusion to players. |
| Headless | Weapon |
3 |
Chance to loot your victim's head on death! |
| Molten | Armor |
3 |
Chance to set your attacker on fire. |
| Plague Carrier | Armor |
8 |
On death, summons creepers and debuffs to avenge you. |
| Reforged | Weapon & Pickaxe |
10 |
Protects durability, items will take longer to break. |
| Shield | Armor |
1 |
Negates all damage from Plague Carrier Creepers. |
| Well Fed | Armor |
3 |
Increased hunger replenishment. |