Custom Enchants: Difference between revisions
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! '''Max Level''' | ! '''Max Level''' | ||
! '''Description''' | ! '''Description''' | ||
|- | |||
| Infectious || <div align="center"> Chestplate </div> || <div align="center"> 3 </div> || A chance to spread a deadly infection when damaged. | |||
|- | |- | ||
| Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed. | | Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed. | ||
|- | |- | ||
| Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | | Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | ||
|- | |- | ||
| Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs. | | Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs. | ||
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| Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. | | Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. | ||
|} | |} | ||
= '''Legendary Enchants''' = | = '''Legendary Enchants''' = | ||
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| Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage. | | Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage. | ||
|- | |- | ||
| | | Enlighted || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Can heal hearts while taking damage. | ||
|- | |||
| Leadership || <div align="center"> Armor </div> || <div align="center"> 5 </div> || The more allies near you, the more damage you deal against players. | |||
|- | |||
| Lucky || <div align="center"> Armor </div> || <div align="center"> 10 </div> || Increases chance for proc-based abilities to activate. | |||
|- | |- | ||
| | | Overload || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increase Max Health based on level. | ||
|- | |- | ||
| | | Exotic Compost || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to gain player EXP when harvesting a crop. | ||
|- | |- | ||
| | | Detain || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to stun a Bandit on hit in /adventure. | ||
|- | |- | ||
| Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | | Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | ||
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| Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob. | | Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob. | ||
|- | |- | ||
| | | Lifesteal || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to siphon HP from your target. | ||
|- | |- | ||
| | | Momentum || <div align="center"> Sword </div> || <div align="center"> 1 </div> || The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. | ||
|- | |- | ||
| | | Vengeance || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Multiply your outgoing damage by the number of Injury stacks you are currently affected by. | ||
|- | |- | ||
| | | Potion Block || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Chance to prevent damaged players from using potions for a brief duration. | ||
|- | |- | ||
| | | Surgical Saw || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Multiplies damage dealt to players with active injury stacks from the Injury enchantment. | ||
|- | |- | ||
| | | Devour || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. | ||
|- | |- | ||
| | | Loot Magnet || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to auto-loot mob spawner mob drops. | ||
|- | |- | ||
| | | Mind Rot || <div align="center"> Weapon </div> || <div align="center"> 6 </div> || Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. | ||
|- | |- | ||
| Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage. | | Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage. | ||
|- | |- | ||
| | | Gem Finder || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. | ||
|- | |- | ||
| XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes. | | XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes. | ||
|- | |- | ||
| Explosive || <div align="center"> Hoe </div> || <div align="center"> 4 </div> || Chance to explode nearby crops in a 2x2 radius. | | Explosive || <div align="center"> Hoe </div> || <div align="center"> 4 </div> || Chance to explode nearby crops in a 2x2 radius. | ||
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| Money Breaker || <div align="center"> Hoe </div> || <div align="center"> 6 </div> || Chance to automatically /sell harvested crops for increased value. | | Money Breaker || <div align="center"> Hoe </div> || <div align="center"> 6 </div> || Chance to automatically /sell harvested crops for increased value. | ||
|} | |} | ||
= '''Rare Enchants''' = | = '''Rare Enchants''' = | ||
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| Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level. | | Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level. | ||
|- | |- | ||
| | | Dodge || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to dodge attacks. | ||
|- | |- | ||
| | | Electrify || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to strike lightning on the attacking player. | ||
|- | |- | ||
| | | Immense Power || <div align="center"> Armor </div> || <div align="center"> 6 </div> || Multiply damage against harvestable crops. | ||
|- | |- | ||
| Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice. | | Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice. | ||
|- | |- | ||
| Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword. | | Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword. | ||
|- | |- | ||
| | | Poison || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to apply poison to your enemy on hit. | ||
|- | |- | ||
| | | Silence || <div align="center"> Sword </div> || <div align="center"> 4 </div> || Chance to prevent activation of your enemies' custom enchants. | ||
|- | |- | ||
| Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword. | | Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword. | ||
|- | |- | ||
| | | Blacksmith || <div align="center"> Axe </div> || <div align="center"> 5 </div> || Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. | ||
|- | |||
| Boss Slayer || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Deal increased damage to Elite and Boss mobs. | |||
|- | |||
| Cleave || <div align="center"> Axe </div> || <div align="center"> 7 </div> || Damage targets within an increasing radius depending on enchantment level. | |||
|- | |||
| Haste || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Allows you to swing your tools faster. | |||
|- | |- | ||
| Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes. | | Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes. | ||
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| Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps. | | Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps. | ||
|- | |- | ||
| | | Metaphysical || <div align="center"> Boots </div> || <div align="center"> 4 </div> || A chance to resist the slowness given by enemy Trap and Paralyze. | ||
|- | |- | ||
| | | Implants || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Passively regen +1 hunger every few seconds. | ||
|- | |- | ||
| Drill || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Break harvestable crops in the direction you are facing. | | Drill || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Break harvestable crops in the direction you are facing. | ||
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| GMO || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Chance to receive bonus drops when harvesting crops. | | GMO || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Chance to receive bonus drops when harvesting crops. | ||
|} | |} | ||
= '''Elite Enchants''' = | = '''Elite Enchants''' = | ||
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| Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged. | | Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged. | ||
|- | |- | ||
| | | Excess || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to receive extra drops when harvesting crops. | ||
|- | |||
| Spiked || <div align="center"> Armor </div> || <div align="center"> 2 </div> || Injures your attacker but does not affect your durability. | |||
|- | |||
| Last Stand || <div align="center"> Helmet </div> || <div align="center"> 4 </div> || Chance to negate 50% of damage from incoming attacks that would normally kill you. | |||
|- | |- | ||
| | | Unkillable || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. | ||
|- | |- | ||
| Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. | | Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. | ||
|- | |- | ||
| | | Execute || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to deal massive damage on low health enemy players. | ||
|- | |||
| Trap || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to apply a buffed slowness effect to your target. | |||
|- | |- | ||
| | | Sunder || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to bypass enemy attributes when dealing damage. | ||
|- | |- | ||
| | | Anti Gank || <div align="center"> Axe </div> || <div align="center"> 4 </div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby. | ||
|- | |- | ||
| Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe. | | Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe. | ||
|- | |- | ||
| Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. | | Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. | ||
|- | |||
| Auto Smelt || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || A chance to get the full scrap when mining scrap shards. | |||
|- | |- | ||
| Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined. | | Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined. | ||
|- | |- | ||
| Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken. | | Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken. | ||
|} | |} | ||
= '''Uncommon Enchants''' = | = '''Uncommon Enchants''' = | ||
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! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Molten || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to set your attacker on fire. | ||
|- | |- | ||
| | | Plague Carrier || <div align="center"> Armor </div> || <div align="center"> 8 </div> || On death, summons creepers and debuffs to avenge you. | ||
|- | |- | ||
| | | Shield || <div align="center"> Armor </div> || <div align="center"> 1 </div> || Negates all damage from Plague Carrier Creepers. | ||
|- | |- | ||
| | | Well Fed || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increased hunger replenishment. | ||
|- | |- | ||
| | | Harvest Surge || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to activate a Harvest Surge on crop break to increase crop damage for 10s. | ||
|- | |- | ||
| | | Sweeping Scythe || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Damage harvestable crops in a 3 block arc in front of you. | ||
|- | |- | ||
| | | Growth Spurt || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to activate a Growth Spurt on crop break to increase nearby crop growth by +10%. | ||
|- | |- | ||
| | | Blood Transfusion || <div align="center"> Sword </div> || <div align="center"> 1 </div> || Chance to deduce your own Injury Stacks when applying Injury to an enemy. | ||
|- | |- | ||
| | | Fast Swing || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to give a burst of haste. | ||
|- | |- | ||
| | | Fatigue || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to give slowness, slow swinging, and confusion to players. | ||
|- | |- | ||
| | | Headless || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to loot your victim's head on death! | ||
|- | |- | ||
| | | Berserk || <div align="center"> Axe </div> || <div align="center"> 5 </div> || A chance to get a burst of strength (and mining fatigue). | ||
|- | |- | ||
| | | Experience || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Increased Island EXP when mining resource nodes. | ||
|- | |- | ||
| | | Reforged || <div align="center"> Weapon & Pickaxe </div> || <div align="center"> 10 </div> || Protects durability, items will take longer to break. | ||
|- | |- | ||
| Speed || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Gain a speed boost while holding a Hoe on an island. | | Speed || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Gain a speed boost while holding a Hoe on an island. |
Revision as of 20:31, 13 October 2024
Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
Boss Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Infectious | Chestplate |
3 |
A chance to spread a deadly infection when damaged. |
Bleed | Swords |
6 |
A chance to inflict enemy players with bleed. |
Critical Injury | Axe & Swords |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
Mob Aura | Swords |
4 |
Chance to kill 2x Stacked Mobs. |
Nether Breaker | Pickaxe |
1 |
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. |
Legendary Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Deathbringer | Armor |
3 |
A chance to deal double damage. |
Enlighted | Armor |
3 |
Can heal hearts while taking damage. |
Leadership | Armor |
5 |
The more allies near you, the more damage you deal against players. |
Lucky | Armor |
10 |
Increases chance for proc-based abilities to activate. |
Overload | Armor |
3 |
Increase Max Health based on level. |
Exotic Compost | Armor |
5 |
Chance to gain player EXP when harvesting a crop. |
Detain | Sword |
5 |
Chance to stun a Bandit on hit in /adventure. |
Injury | Sword |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
Inquisitive | Sword |
5 |
A chance to gain increased EXP when killing a mob. |
Lifesteal | Sword |
5 |
A chance to siphon HP from your target. |
Momentum | Sword |
1 |
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. |
Vengeance | Sword |
6 |
Multiply your outgoing damage by the number of Injury stacks you are currently affected by. |
Potion Block | Axe |
3 |
Chance to prevent damaged players from using potions for a brief duration. |
Surgical Saw | Axe |
4 |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. |
Devour | Weapon |
4 |
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. |
Loot Magnet | Weapon |
3 |
Chance to auto-loot mob spawner mob drops. |
Mind Rot | Weapon |
6 |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. |
Solar Flare | Weapon |
5 |
Consecutive hits against players within 12s will deal 3 Pure Damage. |
Gem Finder | Pickaxe |
3 |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. |
XP Discovery | Pickaxe |
5 |
Chance to mine up EXP from ore nodes. |
Explosive | Hoe |
4 |
Chance to explode nearby crops in a 2x2 radius. |
Money Breaker | Hoe |
6 |
Chance to automatically /sell harvested crops for increased value. |
Rare Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Adrenaline Rush | Helmet & Boots |
3 |
Receive a speed and health boost when you're face to face with death. |
Anti Axe | Armor |
4 |
Decreases damage from enemy axes, scaling with level. |
Anti Sword | Armor |
4 |
Decreases damage from enemy swords, scaling with level. |
Dodge | Armor |
5 |
Chance to dodge attacks. |
Electrify | Armor |
4 |
Chance to strike lightning on the attacking player. |
Immense Power | Armor |
6 |
Multiply damage against harvestable crops. |
Double Strike | Sword |
3 |
Chance to strike your enemy twice. |
Fanatic | Sword |
5 |
Deal increased DMG to enemy players that are wielding a Sword. |
Poison | Weapon |
3 |
Chance to apply poison to your enemy on hit. |
Silence | Sword |
4 |
Chance to prevent activation of your enemies' custom enchants. |
Insanity | Axe |
8 |
Deal increased DMG to enemy players that are wielding a Sword. |
Blacksmith | Axe |
5 |
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. |
Boss Slayer | Axe |
3 |
Deal increased damage to Elite and Boss mobs. |
Cleave | Axe |
7 |
Damage targets within an increasing radius depending on enchantment level. |
Haste | Pickaxe |
3 |
Allows you to swing your tools faster. |
Money Miner | Pickaxe |
4 |
Chance to yield money when mining resource nodes. |
Ore Magnet | Pickaxe |
5 |
Chance to receive more resource scraps. |
Metaphysical | Boots |
4 |
A chance to resist the slowness given by enemy Trap and Paralyze. |
Implants | Helmet |
3 |
Passively regen +1 hunger every few seconds. |
Drill | Hoe |
3 |
Break harvestable crops in the direction you are facing. |
GMO | Hoe |
3 |
Chance to receive bonus drops when harvesting crops. |
Elite Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Angelic | Armor |
5 |
Chance to heal health over time after being damaged. |
Excess | Armor |
4 |
Chance to receive extra drops when harvesting crops. |
Spiked | Armor |
2 |
Injures your attacker but does not affect your durability. |
Last Stand | Helmet |
4 |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
Unkillable | Helmet |
3 |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Danger Close | Sword |
5 |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
Execute | Sword |
5 |
Chance to deal massive damage on low health enemy players. |
Trap | Sword |
3 |
A chance to apply a buffed slowness effect to your target. |
Sunder | Weapon |
4 |
Chance to bypass enemy attributes when dealing damage. |
Anti Gank | Axe |
4 |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
Marauder | Axe |
4 |
Deal increased DMG to enemy players that are wielding an Axe. |
Paralyze | Axe |
4 |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
Auto Smelt | Pickaxe |
3 |
A chance to get the full scrap when mining scrap shards. |
Replenish | Pickaxe |
5 |
Chance to instantly replenish resource nodes when mined. |
Telepathy | Pickaxe |
4 |
A chance to automatically pick up resource node drops when broken. |
Uncommon Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Molten | Armor |
3 |
Chance to set your attacker on fire. |
Plague Carrier | Armor |
8 |
On death, summons creepers and debuffs to avenge you. |
Shield | Armor |
1 |
Negates all damage from Plague Carrier Creepers. |
Well Fed | Armor |
3 |
Increased hunger replenishment. |
Harvest Surge | Armor |
3 |
Chance to activate a Harvest Surge on crop break to increase crop damage for 10s. |
Sweeping Scythe | Armor |
5 |
Damage harvestable crops in a 3 block arc in front of you. |
Growth Spurt | Armor |
3 |
Chance to activate a Growth Spurt on crop break to increase nearby crop growth by +10%. |
Blood Transfusion | Sword |
1 |
Chance to deduce your own Injury Stacks when applying Injury to an enemy. |
Fast Swing | Sword |
3 |
A chance to give a burst of haste. |
Fatigue | Sword |
5 |
Chance to give slowness, slow swinging, and confusion to players. |
Headless | Weapon |
3 |
Chance to loot your victim's head on death! |
Berserk | Axe |
5 |
A chance to get a burst of strength (and mining fatigue). |
Experience | Pickaxe |
5 |
Increased Island EXP when mining resource nodes. |
Reforged | Weapon & Pickaxe |
10 |
Protects durability, items will take longer to break. |
Speed | Hoe |
3 |
Gain a speed boost while holding a Hoe on an island. |
Crop Damage | Hoe |
10 |
Increase crop damage against harvestable crops. |