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[[file:RevealedGem.png|right|500px]]
__NOTOC__
::: For more information on obtaining enchants, please see [[Enchants]].
 
=Custom Enchant List=
 
Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.


=== '''Boss Enchants''' ===
= '''Boss Enchants''' =
 
[[file:BossGem.png|right|500px]]
{| class="wikitable sortable"
{| class="wikitable sortable"
! '''Name'''
! '''Name'''
Line 14: Line 10:
! '''Description'''
! '''Description'''
|-
|-
| Silence || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance to temporarily reduce your enemies defensive enchant proc rates by 50%.
| Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed.
|-
| Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
|-
| Infectious || <div align="center"> Chestplate </div> || <div align="center"> 3 </div> || A chance to spread a deadly infection when damaged.
|-
|-
| Titan Executioner || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Deal increased damage to enemies with Titan or Leviathan Blood.
| Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs.
|-
|-
| Cripple || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance on attack to deal +1 stack to nearby enemy players, limiting their Maneuver by 25% for 10s (Max Stacs: 4) (Cooldown: 20s after max).
| Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone.
|}
|}


=== '''Legendary Enchants''' ===
= '''Legendary Enchants''' =
 
[[file:LegendaryGem.png|right|500px]]
{| class="wikitable sortable"
{| class="wikitable sortable"
! '''Name'''
! '''Name'''
Line 29: Line 29:
! '''Description'''
! '''Description'''
|-
|-
| Silence || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance to temporarily reduce your enemies defensive enchant proc rates by 50%.
| Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage.
|-
| Detain || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to stun a Bandit on hit in /adventure.
|-
| Devour || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
|-
| Enlighted || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Can heal hearts while taking damage.
|-
| Gem Finder || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
|-
| Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
|-
| Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob.
|-
| Leadership || <div align="center"> Armor </div> || <div align="center"> 5 </div> || The more allies near you, the more damage you deal against players.
|-
| Lifesteal || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to siphon HP from your target.
|-
| Loot Magnet || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to auto-loot mob spawner mob drops.
|-
|-
| Titan Executioner || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Deal increased damage to enemies with Titan or Leviathan Blood.
| Lucky || <div align="center"> Armor </div> || <div align="center"> 10 </div> || Increases chance for proc-based abilities to activate.
|-
|-
| Cripple || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance on attack to deal +1 stack to nearby enemy players, limiting their Maneuver by 25% for 10s (Max Stacs: 4) (Cooldown: 20s after max).
| Mind Rot || <div align="center"> Weapon </div> || <div align="center"> 6 </div> || Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
|-
| Momentum || <div align="center"> Sword </div> || <div align="center"> 1 </div> || The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
|-
| Overload || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increase Max Health based on level.
|-
| Potion Block || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Chance to prevent damaged players from using potions for a brief duration.
|-
| Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage.
|-
| Surgical Saw || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
|-
| Vengeance || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
|-
| XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes.
|}
|}


=== '''Ultimate Enchants''' ===
= '''Rare Enchants''' =
 
[[file:RareGem.png|right|500px]]
{| class="wikitable sortable"
{| class="wikitable sortable"
! '''Name'''
! '''Name'''
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! '''Description'''
! '''Description'''
|-
|-
| Silence || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance to temporarily reduce your enemies defensive enchant proc rates by 50%.
| Adrenaline Rush || <div align="center"> Helmet & Boots </div> || <div align="center"> 3 </div> || Receive a speed and health boost when you're face to face with death.
|-
| Anti Axe || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy axes, scaling with level.
|-
| Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level.
|-
| Blacksmith || <div align="center"> Axe </div> || <div align="center"> 5 </div> || Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player.
|-
| Boss Slayer || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Deal increased damage to Elite and Boss mobs.
|-
| Cleave || <div align="center"> Axe </div> || <div align="center"> 7 </div> || Damage targets within an increasing radius depending on enchantment level.
|-
| Dodge || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to dodge attacks.
|-
| Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice.
|-
| Electrify || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to strike lightning on the attacking player.
|-
| Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Haste || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Allows you to swing your tools faster.
|-
| Implants || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Passively regen +1 hunger every few seconds.
|-
| Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Metaphysical || <div align="center"> Boots </div> || <div align="center"> 4 </div> || A chance to resist the slowness given by enemy Trap and Paralyze.
|-
| Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes.
|-
| Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps.
|-
|-
| Titan Executioner || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Deal increased damage to enemies with Titan or Leviathan Blood.
| Poison || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to apply poison to your enemy on hit.
|-
|-
| Cripple || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance on attack to deal +1 stack to nearby enemy players, limiting their Maneuver by 25% for 10s (Max Stacs: 4) (Cooldown: 20s after max).
| Silence || <div align="center"> Sword </div> || <div align="center"> 4 </div> || Chance to prevent activation of your enemies' custom enchants.
|}
|}


=== '''Rare Enchants''' ===
= '''Elite Enchants''' =
 
[[file:EliteGem.png|right|500px]]
{| class="wikitable sortable"
{| class="wikitable sortable"
! '''Name'''
! '''Name'''
Line 59: Line 121:
! '''Description'''
! '''Description'''
|-
|-
| Silence || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance to temporarily reduce your enemies defensive enchant proc rates by 50%.
| Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged.
|-
| Anti Gank || <div align="center"> Axe </div> || <div align="center"> 4 </div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby.
|-
| Auto Smelt || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || A chance to get the full scrap when mining scrap shards.
|-
| Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
|-
| Excess || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to receive extra drops when harvesting crops.
|-
| Execute || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to deal massive damage on low health enemy players.
|-
| Icy Veins || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to cause slowness to your attacker.
|-
| Last Stand || <div align="center"> Helmet </div> || <div align="center"> 4 </div> || Chance to negate 50% of damage from incoming attacks that would normally kill you.
|-
|-
| Titan Executioner || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Deal increased damage to enemies with Titan or Leviathan Blood.
| Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe.
|-
|-
| Cripple || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance on attack to deal +1 stack to nearby enemy players, limiting their Maneuver by 25% for 10s (Max Stacs: 4) (Cooldown: 20s after max).
| Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
|-
| Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined.
|-
| Spiked || <div align="center"> Armor </div> || <div align="center"> 2 </div> || Injures your attacker but does not affect your durability.
|-
| Sunder || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to bypass enemy attributes when dealing damage.
|-
| Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken.
|-
| Trap || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to apply a buffed slowness effect to your target.
|-
| Unkillable || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
|}
|}


 
= '''Uncommon Enchants''' =
=== '''Uncommon Enchants''' ===
[[file:UncommonGem.png|right|500px]]
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! '''Name'''
! '''Name'''
Line 75: Line 162:
! '''Description'''
! '''Description'''
|-
|-
| Silence || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance to temporarily reduce your enemies defensive enchant proc rates by 50%.
| Berserk || <div align="center"> Axe </div> || <div align="center"> 5 </div> || A chance to get a burst of strength (and mining fatigue).
|-
| Blood Transfusion || <div align="center"> Sword </div> || <div align="center"> 1 </div> || Chance to deduce your own Injury Stacks when applying Injury to an enemy.
|-
| Experience || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Increased Island EXP when mining resource nodes.
|-
| Fast Swing || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to give a burst of haste.
|-
| Fatigue || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to give slowness, slow swinging, and confusion to players.
|-
| Headless || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to loot your victim's head on death!
|-
| Molten || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to set your attacker on fire.
|-
| Plague Carrier || <div align="center"> Armor </div> || <div align="center"> 8 </div> || On death, summons creepers and debuffs to avenge you.
|-
| Reforged || <div align="center"> Weapon & Pickaxe </div> || <div align="center"> 10 </div> || Protects durability, items will take longer to break.
|-
|-
| Titan Executioner || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Deal increased damage to enemies with Titan or Leviathan Blood.
| Shield || <div align="center"> Armor </div> || <div align="center"> 1 </div> || Negates all damage from Plague Carrier Creepers.
|-
|-
| Cripple || <div align="center"> Swords, Axes </div> || <div align="center"> 5 </div> || Chance on attack to deal +1 stack to nearby enemy players, limiting their Maneuver by 25% for 10s (Max Stacs: 4) (Cooldown: 20s after max).
| Well Fed || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increased hunger replenishment.
|}
|}

Revision as of 04:30, 27 September 2024

Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.

Boss Enchants

Name Applies to Max Level Description
Bleed
Swords
6
A chance to inflict enemy players with bleed.
Critical Injury
Axe & Swords
6
Applies injury stacks to enemies that decrease their movement speed.
Infectious
Chestplate
3
A chance to spread a deadly infection when damaged.
Mob Aura
Swords
4
Chance to kill 2x Stacked Mobs.
Nether Breaker
Pickaxe
1
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone.

Legendary Enchants

Name Applies to Max Level Description
Deathbringer
Armor
3
A chance to deal double damage.
Detain
Sword
5
Chance to stun a Bandit on hit in /adventure.
Devour
Weapon
4
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
Enlighted
Armor
3
Can heal hearts while taking damage.
Gem Finder
Pickaxe
3
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
Injury
Sword
6
Applies injury stacks to enemies that decrease their movement speed.
Inquisitive
Sword
5
A chance to gain increased EXP when killing a mob.
Leadership
Armor
5
The more allies near you, the more damage you deal against players.
Lifesteal
Sword
5
A chance to siphon HP from your target.
Loot Magnet
Weapon
3
Chance to auto-loot mob spawner mob drops.
Lucky
Armor
10
Increases chance for proc-based abilities to activate.
Mind Rot
Weapon
6
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Momentum
Sword
1
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
Overload
Armor
3
Increase Max Health based on level.
Potion Block
Axe
3
Chance to prevent damaged players from using potions for a brief duration.
Solar Flare
Weapon
5
Consecutive hits against players within 12s will deal 3 Pure Damage.
Surgical Saw
Axe
4
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Vengeance
Sword
6
Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
XP Discovery
Pickaxe
5
Chance to mine up EXP from ore nodes.

Rare Enchants

Name Applies to Max Level Description
Adrenaline Rush
Helmet & Boots
3
Receive a speed and health boost when you're face to face with death.
Anti Axe
Armor
4
Decreases damage from enemy axes, scaling with level.
Anti Sword
Armor
4
Decreases damage from enemy swords, scaling with level.
Blacksmith
Axe
5
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player.
Boss Slayer
Axe
3
Deal increased damage to Elite and Boss mobs.
Cleave
Axe
7
Damage targets within an increasing radius depending on enchantment level.
Dodge
Armor
5
Chance to dodge attacks.
Double Strike
Sword
3
Chance to strike your enemy twice.
Electrify
Armor
4
Chance to strike lightning on the attacking player.
Fanatic
Sword
5
Deal increased DMG to enemy players that are wielding a Sword.
Haste
Pickaxe
3
Allows you to swing your tools faster.
Implants
Helmet
3
Passively regen +1 hunger every few seconds.
Insanity
Axe
8
Deal increased DMG to enemy players that are wielding a Sword.
Metaphysical
Boots
4
A chance to resist the slowness given by enemy Trap and Paralyze.
Money Miner
Pickaxe
4
Chance to yield money when mining resource nodes.
Ore Magnet
Pickaxe
5
Chance to receive more resource scraps.
Poison
Weapon
3
Chance to apply poison to your enemy on hit.
Silence
Sword
4
Chance to prevent activation of your enemies' custom enchants.

Elite Enchants

Name Applies to Max Level Description
Angelic
Armor
5
Chance to heal health over time after being damaged.
Anti Gank
Axe
4
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x
depending on the number of enemies nearby.
Auto Smelt
Pickaxe
3
A chance to get the full scrap when mining scrap shards.
Danger Close
Sword
5
The closer you are to the enemy monster, the more damage you will deal.
However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
Excess
Armor
4
Chance to receive extra drops when harvesting crops.
Execute
Sword
5
Chance to deal massive damage on low health enemy players.
Icy Veins
Armor
3
Chance to cause slowness to your attacker.
Last Stand
Helmet
4
Chance to negate 50% of damage from incoming attacks that would normally kill you.
Marauder
Axe
4
Deal increased DMG to enemy players that are wielding an Axe.
Paralyze
Axe
4
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
Replenish
Pickaxe
5
Chance to instantly replenish resource nodes when mined.
Spiked
Armor
2
Injures your attacker but does not affect your durability.
Sunder
Weapon
4
Chance to bypass enemy attributes when dealing damage.
Telepathy
Pickaxe
4
A chance to automatically pick up resource node drops when broken.
Trap
Sword
3
A chance to apply a buffed slowness effect to your target.
Unkillable
Helmet
3
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.

Uncommon Enchants

Name Applies to Max Level Description
Berserk
Axe
5
A chance to get a burst of strength (and mining fatigue).
Blood Transfusion
Sword
1
Chance to deduce your own Injury Stacks when applying Injury to an enemy.
Experience
Pickaxe
5
Increased Island EXP when mining resource nodes.
Fast Swing
Sword
3
A chance to give a burst of haste.
Fatigue
Sword
5
Chance to give slowness, slow swinging, and confusion to players.
Headless
Weapon
3
Chance to loot your victim's head on death!
Molten
Armor
3
Chance to set your attacker on fire.
Plague Carrier
Armor
8
On death, summons creepers and debuffs to avenge you.
Reforged
Weapon & Pickaxe
10
Protects durability, items will take longer to break.
Shield
Armor
1
Negates all damage from Plague Carrier Creepers.
Well Fed
Armor
3
Increased hunger replenishment.