Custom Enchants: Difference between revisions
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Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied. | Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied. | ||
= '''Boss Enchants''' = | |||
[[file:BossGem.png|right|500px]] | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! '''Name''' | ! '''Name''' | ||
| Line 14: | Line 10: | ||
! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed. | ||
|- | |||
| Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | |||
|- | |||
| Infectious || <div align="center"> Chestplate </div> || <div align="center"> 3 </div> || A chance to spread a deadly infection when damaged. | |||
|- | |- | ||
| | | Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs. | ||
|- | |- | ||
| | | Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. | ||
|} | |} | ||
= '''Legendary Enchants''' = | |||
[[file:LegendaryGem.png|right|500px]] | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! '''Name''' | ! '''Name''' | ||
| Line 29: | Line 29: | ||
! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage. | ||
|- | |||
| Detain || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to stun a Bandit on hit in /adventure. | |||
|- | |||
| Devour || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. | |||
|- | |||
| Enlighted || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Can heal hearts while taking damage. | |||
|- | |||
| Gem Finder || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. | |||
|- | |||
| Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed. | |||
|- | |||
| Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob. | |||
|- | |||
| Leadership || <div align="center"> Armor </div> || <div align="center"> 5 </div> || The more allies near you, the more damage you deal against players. | |||
|- | |||
| Lifesteal || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to siphon HP from your target. | |||
|- | |||
| Loot Magnet || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to auto-loot mob spawner mob drops. | |||
|- | |- | ||
| | | Lucky || <div align="center"> Armor </div> || <div align="center"> 10 </div> || Increases chance for proc-based abilities to activate. | ||
|- | |- | ||
| | | Mind Rot || <div align="center"> Weapon </div> || <div align="center"> 6 </div> || Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. | ||
|- | |||
| Momentum || <div align="center"> Sword </div> || <div align="center"> 1 </div> || The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. | |||
|- | |||
| Overload || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increase Max Health based on level. | |||
|- | |||
| Potion Block || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Chance to prevent damaged players from using potions for a brief duration. | |||
|- | |||
| Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage. | |||
|- | |||
| Surgical Saw || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Multiplies damage dealt to players with active injury stacks from the Injury enchantment. | |||
|- | |||
| Vengeance || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Multiply your outgoing damage by the number of Injury stacks you are currently affected by. | |||
|- | |||
| XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes. | |||
|} | |} | ||
= '''Rare Enchants''' = | |||
[[file:RareGem.png|right|500px]] | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! '''Name''' | ! '''Name''' | ||
| Line 44: | Line 76: | ||
! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Adrenaline Rush || <div align="center"> Helmet & Boots </div> || <div align="center"> 3 </div> || Receive a speed and health boost when you're face to face with death. | ||
|- | |||
| Anti Axe || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy axes, scaling with level. | |||
|- | |||
| Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level. | |||
|- | |||
| Blacksmith || <div align="center"> Axe </div> || <div align="center"> 5 </div> || Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. | |||
|- | |||
| Boss Slayer || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Deal increased damage to Elite and Boss mobs. | |||
|- | |||
| Cleave || <div align="center"> Axe </div> || <div align="center"> 7 </div> || Damage targets within an increasing radius depending on enchantment level. | |||
|- | |||
| Dodge || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to dodge attacks. | |||
|- | |||
| Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice. | |||
|- | |||
| Electrify || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to strike lightning on the attacking player. | |||
|- | |||
| Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword. | |||
|- | |||
| Haste || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Allows you to swing your tools faster. | |||
|- | |||
| Implants || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Passively regen +1 hunger every few seconds. | |||
|- | |||
| Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword. | |||
|- | |||
| Metaphysical || <div align="center"> Boots </div> || <div align="center"> 4 </div> || A chance to resist the slowness given by enemy Trap and Paralyze. | |||
|- | |||
| Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes. | |||
|- | |||
| Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps. | |||
|- | |- | ||
| | | Poison || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to apply poison to your enemy on hit. | ||
|- | |- | ||
| | | Silence || <div align="center"> Sword </div> || <div align="center"> 4 </div> || Chance to prevent activation of your enemies' custom enchants. | ||
|} | |} | ||
= '''Elite Enchants''' = | |||
[[file:EliteGem.png|right|500px]] | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! '''Name''' | ! '''Name''' | ||
| Line 59: | Line 121: | ||
! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged. | ||
|- | |||
| Anti Gank || <div align="center"> Axe </div> || <div align="center"> 4 </div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby. | |||
|- | |||
| Auto Smelt || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || A chance to get the full scrap when mining scrap shards. | |||
|- | |||
| Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. | |||
|- | |||
| Excess || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to receive extra drops when harvesting crops. | |||
|- | |||
| Execute || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to deal massive damage on low health enemy players. | |||
|- | |||
| Icy Veins || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to cause slowness to your attacker. | |||
|- | |||
| Last Stand || <div align="center"> Helmet </div> || <div align="center"> 4 </div> || Chance to negate 50% of damage from incoming attacks that would normally kill you. | |||
|- | |- | ||
| | | Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe. | ||
|- | |- | ||
| | | Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. | ||
|- | |||
| Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined. | |||
|- | |||
| Spiked || <div align="center"> Armor </div> || <div align="center"> 2 </div> || Injures your attacker but does not affect your durability. | |||
|- | |||
| Sunder || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to bypass enemy attributes when dealing damage. | |||
|- | |||
| Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken. | |||
|- | |||
| Trap || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to apply a buffed slowness effect to your target. | |||
|- | |||
| Unkillable || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. | |||
|} | |} | ||
= '''Uncommon Enchants''' = | |||
[[file:UncommonGem.png|right|500px]] | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! '''Name''' | ! '''Name''' | ||
| Line 75: | Line 162: | ||
! '''Description''' | ! '''Description''' | ||
|- | |- | ||
| | | Berserk || <div align="center"> Axe </div> || <div align="center"> 5 </div> || A chance to get a burst of strength (and mining fatigue). | ||
|- | |||
| Blood Transfusion || <div align="center"> Sword </div> || <div align="center"> 1 </div> || Chance to deduce your own Injury Stacks when applying Injury to an enemy. | |||
|- | |||
| Experience || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Increased Island EXP when mining resource nodes. | |||
|- | |||
| Fast Swing || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to give a burst of haste. | |||
|- | |||
| Fatigue || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to give slowness, slow swinging, and confusion to players. | |||
|- | |||
| Headless || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to loot your victim's head on death! | |||
|- | |||
| Molten || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to set your attacker on fire. | |||
|- | |||
| Plague Carrier || <div align="center"> Armor </div> || <div align="center"> 8 </div> || On death, summons creepers and debuffs to avenge you. | |||
|- | |||
| Reforged || <div align="center"> Weapon & Pickaxe </div> || <div align="center"> 10 </div> || Protects durability, items will take longer to break. | |||
|- | |- | ||
| | | Shield || <div align="center"> Armor </div> || <div align="center"> 1 </div> || Negates all damage from Plague Carrier Creepers. | ||
|- | |- | ||
| | | Well Fed || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increased hunger replenishment. | ||
|} | |} | ||
Revision as of 04:30, 27 September 2024
Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
Boss Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Bleed | Swords |
6 |
A chance to inflict enemy players with bleed. |
| Critical Injury | Axe & Swords |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
| Infectious | Chestplate |
3 |
A chance to spread a deadly infection when damaged. |
| Mob Aura | Swords |
4 |
Chance to kill 2x Stacked Mobs. |
| Nether Breaker | Pickaxe |
1 |
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone. |
Legendary Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Deathbringer | Armor |
3 |
A chance to deal double damage. |
| Detain | Sword |
5 |
Chance to stun a Bandit on hit in /adventure. |
| Devour | Weapon |
4 |
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is. |
| Enlighted | Armor |
3 |
Can heal hearts while taking damage. |
| Gem Finder | Pickaxe |
3 |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. |
| Injury | Sword |
6 |
Applies injury stacks to enemies that decrease their movement speed. |
| Inquisitive | Sword |
5 |
A chance to gain increased EXP when killing a mob. |
| Leadership | Armor |
5 |
The more allies near you, the more damage you deal against players. |
| Lifesteal | Sword |
5 |
A chance to siphon HP from your target. |
| Loot Magnet | Weapon |
3 |
Chance to auto-loot mob spawner mob drops. |
| Lucky | Armor |
10 |
Increases chance for proc-based abilities to activate. |
| Mind Rot | Weapon |
6 |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. |
| Momentum | Sword |
1 |
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute. |
| Overload | Armor |
3 |
Increase Max Health based on level. |
| Potion Block | Axe |
3 |
Chance to prevent damaged players from using potions for a brief duration. |
| Solar Flare | Weapon |
5 |
Consecutive hits against players within 12s will deal 3 Pure Damage. |
| Surgical Saw | Axe |
4 |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. |
| Vengeance | Sword |
6 |
Multiply your outgoing damage by the number of Injury stacks you are currently affected by. |
| XP Discovery | Pickaxe |
5 |
Chance to mine up EXP from ore nodes. |
Rare Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Adrenaline Rush | Helmet & Boots |
3 |
Receive a speed and health boost when you're face to face with death. |
| Anti Axe | Armor |
4 |
Decreases damage from enemy axes, scaling with level. |
| Anti Sword | Armor |
4 |
Decreases damage from enemy swords, scaling with level. |
| Blacksmith | Axe |
5 |
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player. |
| Boss Slayer | Axe |
3 |
Deal increased damage to Elite and Boss mobs. |
| Cleave | Axe |
7 |
Damage targets within an increasing radius depending on enchantment level. |
| Dodge | Armor |
5 |
Chance to dodge attacks. |
| Double Strike | Sword |
3 |
Chance to strike your enemy twice. |
| Electrify | Armor |
4 |
Chance to strike lightning on the attacking player. |
| Fanatic | Sword |
5 |
Deal increased DMG to enemy players that are wielding a Sword. |
| Haste | Pickaxe |
3 |
Allows you to swing your tools faster. |
| Implants | Helmet |
3 |
Passively regen +1 hunger every few seconds. |
| Insanity | Axe |
8 |
Deal increased DMG to enemy players that are wielding a Sword. |
| Metaphysical | Boots |
4 |
A chance to resist the slowness given by enemy Trap and Paralyze. |
| Money Miner | Pickaxe |
4 |
Chance to yield money when mining resource nodes. |
| Ore Magnet | Pickaxe |
5 |
Chance to receive more resource scraps. |
| Poison | Weapon |
3 |
Chance to apply poison to your enemy on hit. |
| Silence | Sword |
4 |
Chance to prevent activation of your enemies' custom enchants. |
Elite Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Angelic | Armor |
5 |
Chance to heal health over time after being damaged. |
| Anti Gank | Axe |
4 |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
| Auto Smelt | Pickaxe |
3 |
A chance to get the full scrap when mining scrap shards. |
| Danger Close | Sword |
5 |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
| Excess | Armor |
4 |
Chance to receive extra drops when harvesting crops. |
| Execute | Sword |
5 |
Chance to deal massive damage on low health enemy players. |
| Icy Veins | Armor |
3 |
Chance to cause slowness to your attacker. |
| Last Stand | Helmet |
4 |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
| Marauder | Axe |
4 |
Deal increased DMG to enemy players that are wielding an Axe. |
| Paralyze | Axe |
4 |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
| Replenish | Pickaxe |
5 |
Chance to instantly replenish resource nodes when mined. |
| Spiked | Armor |
2 |
Injures your attacker but does not affect your durability. |
| Sunder | Weapon |
4 |
Chance to bypass enemy attributes when dealing damage. |
| Telepathy | Pickaxe |
4 |
A chance to automatically pick up resource node drops when broken. |
| Trap | Sword |
3 |
A chance to apply a buffed slowness effect to your target. |
| Unkillable | Helmet |
3 |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Uncommon Enchants

| Name | Applies to | Max Level | Description |
|---|---|---|---|
| Berserk | Axe |
5 |
A chance to get a burst of strength (and mining fatigue). |
| Blood Transfusion | Sword |
1 |
Chance to deduce your own Injury Stacks when applying Injury to an enemy. |
| Experience | Pickaxe |
5 |
Increased Island EXP when mining resource nodes. |
| Fast Swing | Sword |
3 |
A chance to give a burst of haste. |
| Fatigue | Sword |
5 |
Chance to give slowness, slow swinging, and confusion to players. |
| Headless | Weapon |
3 |
Chance to loot your victim's head on death! |
| Molten | Armor |
3 |
Chance to set your attacker on fire. |
| Plague Carrier | Armor |
8 |
On death, summons creepers and debuffs to avenge you. |
| Reforged | Weapon & Pickaxe |
10 |
Protects durability, items will take longer to break. |
| Shield | Armor |
1 |
Negates all damage from Plague Carrier Creepers. |
| Well Fed | Armor |
3 |
Increased hunger replenishment. |