Custom Enchants: Difference between revisions
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Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied. | ===Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.=== | ||
<noinclude>[[Category:Templates]]</noinclude> | |||
[[ | {| class="wikitable" style="width:30%; margin:auto; text-align:center;" | ||
{| class="wikitable | |||
|- | |- | ||
| | | colspan="2" | '''[[#Technology Enchants|<span style="color:#FFFF55; text-decoration:underline;">Technology Enchants</span>]]''' | ||
|- | |- | ||
| | | style="width:50%;" | '''[[#Mythic Enchants|<span style="color:#AA00AA; text-decoration:underline;">Mythic Enchants</span>]]''' | ||
| style="width:50%;" | '''[[#Heroic Enchants|<span style="color:#FF55FF; text-decoration:underline;">Heroic Enchants</span>]]''' | |||
|- | |- | ||
| | | style="width:50%;" | '''[[#Godly Enchants|<span style="color:#FF0000; text-decoration:underline;">Godly Enchants</span>]]''' | ||
| style="width:50%;" | '''[[#Legendary Enchants|<span style="color:#FFA500; text-decoration:underline;">Legendary Enchants</span>]]''' | |||
|- | |- | ||
| | | style="width:50%;" | '''[[#Elite Enchants|<span style="color:#00FFFF; text-decoration:underline;">Elite Enchants</span>]]''' | ||
| | | style="width:50%;" | '''[[#Basic Enchants|<span style="color:#C0C0C0; text-decoration:underline;">Basic Enchants</span>]]''' | ||
|} | |} | ||
= '''Technology Enchants''' = | |||
{{AetherTech Enchants}} | |||
= '''Mythic Enchants''' = | |||
{{Boss Enchants}} | |||
= '''Heroic Enchants''' = | |||
{{Legendary Enchants}} | |||
= '''Godly Enchants''' = | |||
{{Rare Enchants}} | |||
= '''Legendary Enchants''' = | = '''Legendary Enchants''' = | ||
{{Elite Enchants}} | |||
{ | |||
= '''Elite Enchants''' = | = '''Elite Enchants''' = | ||
{{Uncommon Enchants}} | |||
{ | |||
= ''' | = '''Basic Enchants''' = | ||
{{Common Enchants}} | |||
{ | |||
Latest revision as of 19:58, 13 February 2026
Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
| Technology Enchants | |
| Mythic Enchants | Heroic Enchants |
| Godly Enchants | Legendary Enchants |
| Elite Enchants | Basic Enchants |
Technology Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
V |
When activated: Periodically zaps and instantly kills a nearby Marauder, earning 2x Marauder Bar Progress. Can activate other enchantments. | ||
V |
Each unique player hit within 15s increases Outgoing DMG. Science Cost: 2/buffed attack. | ||
X |
When activated: Chance to spawn Aetherial Guards when damaged by a player. Science Cost: 100 Gold/proc. | ||
V |
When activated: Increases outgoing damage to Adventure & Facility Bosses. Science Cost: 3 Gold/swing. | ||
V |
Chance for 2x progress towards Island Quests. Science Cost: 2 Scrap/proc. | ||
V |
Chance when attacking an enemy to activate a Static Shock, dealing true damage and potentially chaining onto other enemies nearby. Science Cost: 32/proc. | ||
IV |
The first hit on a player without recently attacking an enemy will increase Outgoing DMG and Potion Block them for a short duration. Science Cost: 32/initial attack. | ||
IV |
Chance to slay 5x Stacked Mobs with one hit. Science Cost: 2 Scrap/proc. | ||
X |
Chance when completing a Marauder Bar to upgrade the next tier by +1. Science Cost: 250 Scrap/proc. |
Mythic Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
IV |
A chance to spread a deadly infection when damaged. | ||
V |
Chance on hit to create a black hole, drawing mobs towards you, Killing them for 2x Marauder Point Progress. | ||
VII |
A chance to inflict enemy players with bleed. | ||
VII |
Applies injury stacks to enemies that decrease their movement speed. | ||
VI |
Chance on Bossbar Completion to instantly fill the next Bossbar, with the potential to chain-proc. | ||
V |
Chance on kill to trigger a chain reaction, dealing damage to nearby enemies. |
Heroic Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
IV |
A chance to deal double damage. | ||
IV |
Can heal hearts while taking damage. | ||
VI |
The more allies near you, the more damage you deal against players. | ||
XI |
Increases chance for proc-based abilities to activate. | ||
IV |
Increase Max Health based on level. | ||
VI |
Chance to gain player EXP when harvesting a crop. | ||
IV |
Chance on hit to apply a flame stack dealing increased fire damage per second. | ||
VI |
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs. | ||
IV |
Chance to inflict a Curse when attacking that deals true damage over time. | ||
IV |
Gain a speed boost. | ||
IV |
Deal increased damage to Mutated Spawner Mobs. | ||
VII |
Applies injury stacks to enemies that decrease their outgoing DMG. | ||
VI |
A chance to gain increased EXP when killing a mob. | ||
VI |
A chance to siphon HP from your target. | ||
IV |
Chance to prevent damaged players from using potions for a brief duration. | ||
V |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. | ||
V |
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is. | ||
IV |
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress. | ||
VII |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. | ||
VI |
Consecutive hits against players will deal 3 Pure Damage. | ||
VI |
Chance to gain /advupgrade when killing Marauders. | ||
IV |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. | ||
VII |
Chance to explode nearby ores when mining Resource Nodes. | ||
V |
Chance to explode nearby crops in a 2x2 radius. | ||
VII |
Chance to automatically /sell harvested crops for increased value. | ||
IV |
Increased /is quest Progress from throwing Tridents, but disables manually attacking with your Trident for 60s afterwards. |
Godly Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
VI |
Chance to gain an increased damage buff after dodging. | ||
VII |
Multiply damage against harvestable crops. | ||
VI |
Chance to dodge attacks. | ||
V |
Chance to reflect Incoming Adventure Mob attacks. | ||
V |
Decreases damage from enemy swords, scaling with level. | ||
V |
Decreases damage from enemy axes, scaling with level. | ||
IV |
Receive a health boost when you're face to face with death, knocking back all nearby players. | ||
IV |
Chance while affected by max Injury stacks to clear all active stacks. | ||
IV |
Chance on attack to apply Death's Touch to your enemy, dealing true damage over time. | ||
VI |
Chance to instantly kill the adventure mob on hit. | ||
IV |
Deal increasing damage based on consecutive hits against the same target. | ||
VII |
Chance to negate decreased outgoing damage from your applied Injury stacks, and increase your damage instead. | ||
V |
Chance to prevent activation of your enemies' custom enchants. | ||
VI |
Deal increased DMG to enemy players that are wielding a Sword. | ||
IV |
Chance to strike your enemy twice. | ||
VIII |
Damage targets within an increasing radius depending on enchantment level. | ||
IV |
Deal increased damage to Captains and Boss mobs. | ||
IV |
Break harvestable crops in the direction you are facing. | ||
V |
When progressing an active Island Quest, reduce Island EXP gained while increasing Island Quest progression. | ||
III |
Chance on manually attacking a fish to remove Trident throw cooldown. |
Legendary Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
IV |
Chance to inflict Slowness on enemies. | ||
V |
Chance to receive extra drops when harvesting crops. | ||
V |
Killing a player grants a temporary speed boost and increased damage. | ||
VI |
Chance on Marauder Kill to reset an enchant cooldown. | ||
V |
Chance on Marauder kill to spawn a new Mob Pack at your location. | ||
III |
Increases Adventure EXP Gain. | ||
V |
Chance to negate 50% of damage from incoming attacks that would normally kill you. | ||
IV |
Passively regen +1 hunger every few seconds. | ||
V |
A chance to resist the slowness given by enemy Trap and Paralyze. | ||
V |
Chance to bypass enemy attributes when dealing damage. | ||
VI |
Chance when killing current Marauder Bar Tiered mobs to gain 2x progress. | ||
IV |
Chance on attack of a Cursed enemy to deal increased damage and reset their curse timer. | ||
V |
Chance to cause heavy bleed to adventure mobs, slowly siphoning their HP. | ||
IV |
Chance to gain Marauder Skulls from marauder mobs on kill. | ||
IV |
A chance to apply a buffed slowness effect to your target. | ||
VI |
Chance to deal massive damage on low health enemy players. | ||
VI |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. | ||
V |
Chance to give lightning effect, slow enemy swing speed, and inflict small damage. | ||
V |
Deal increased PvP DMG when you have recently killed a /adventure Marauder. | ||
V |
If (6-level) or more enemies hit you, your outgoing damage will be multiplied by up to 1.5x. | ||
IV |
Chance to receive bonus drops when harvesting crops. | ||
VI |
Chance to instantly replenish resource nodes when mined. | ||
IV |
A chance to get the full scrap when mining scrap shards. | ||
IV |
Gain a temporary speed boost when mining Resource Nodes. | ||
III |
When completing an Island Quest your next Island Quest will have an increased timer to complete. |
Elite Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
VI |
Damage harvestable crops in a 3-block arc in front of you. | ||
IV |
Chance to deflect enemy projectiles. | ||
IV |
Chance to set your attacker on fire. | ||
IV |
Chance to activate a Harvest Surge on crop harvest to increase crop damage for 10s. | ||
V |
Chance to strike lightning on the attacking player. | ||
VI |
Chance to heal health over time after being damaged. | ||
V |
Decreases incoming DMG from Captains. | ||
IV |
Chance to remedy Poison and Wither from Marauders. | ||
IV |
Chance to apply poison to your enemy on hit. | ||
VI |
A chance to get a burst of strength (and mining fatigue). | ||
VI |
Chance to give slowness, slow swinging, and confusion to players. | ||
VI |
Chance to stun a Bandit on hit in /adventure. | ||
II |
Chance to reduce your own Injury Stacks when applying Injury to an enemy. | ||
VI |
A chance to get a burst of strength (and mining fatigue). | ||
VI |
Increased Island EXP when mining resource nodes. | ||
XI |
Increase crop damage against harvestable crops. | ||
V |
Chance to receive a multiplier to your Island Quest Progress. |
Basic Enchants
| Name | Applies to | Max Level | Description |
|---|---|---|---|
VI |
Decreased incoming damage from Adventure Mobs. | ||
IV |
Chance to activate a Growth Spurt on crop harvest to grow nearby crops by 10%. | ||
IV |
Increased hunger replenishment. | ||
IV |
Chance to negate Blindness and Slowness from Marauders. | ||
V |
Chance for Resource Nodes to not deplete when mined. | ||
IV |
Chance for Marauders to miss their 2nd attack. | ||
VI |
Chance to smite nearby Adventure Mobs. | ||
VI |
Increase damage against Marauders when used with Sharpness. | ||
VI |
Chance when slaying a(n) /adventure Captain to gain 2x Adventure Upgrades. | ||
IV |
Chance to loot your victim's head on death! | ||
V |
Deal increased damage to /is slayer mobs. | ||
IV |
Gain a Speed Boost while holding a Hoe on an island. | ||
X |
Chance when completing an Island Quest for your next Island Quest to start with progress. | ||
III |
Decreased Trident Cooldown when throwing Tridents. |