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[[File:IslandToolsGUI.png|550px|right|link=]]
Island tools are essential for progressing in various island skills such as slayer, mining, farming, and fishing. Each tool starts at level 1 and can be leveled up by performing actions related to its skill. As the tools level up, they unlock buffs and attributes that enhance your performance in those skills. <br>
Island tools are essential for progressing in various island skills such as slayer, mining, farming, and fishing. Each tool starts at level 1 and can be leveled up by performing actions related to its skill. As the tools level up, they unlock buffs and attributes that enhance your performance in those skills. <br>


= Island Tools =
'''The Four Island Tools:'''
'''The Four Island Tools:'''
* Sword - Used for killing mobs in the /is slayer skill
* Sword Used for killing mobs in the '''[[slayer|/is slayer]]''' skill
* Pickaxe - Used for mining nodes in the /is mining skill
* Pickaxe Used for mining nodes in the '''[[mining|/is mining]]''' skill
* Hoe - Used for farming crops in the /is farming skill
* Hoe Used for farming crops in the '''[[farming|/is farming]]''' skill
* Fishing Rod - Used for catching fish in the /is fishing skill
* Fishing Rod Used for catching fish in the '''[[fishing|/is fishing]]''' skill


= Leveling up Tools =
= Leveling up Tools =
Each tool gains experience through its respective island skill and unlocks new levels, tools, and attributes. Below are the details for each tool, their level-up milestones, and all attributes:<br>
Each tool gains experience through its respective island skill and unlocks new levels, tools, and attributes. Below are the details for each tool, their level-up milestones, and all attributes:<br>
* Tools will not upgrade to the next tier (I.E Stone -> Iron) unless the player has the corresponding map unlocked! (I.E Lost Wasteland for Iron Tools)
* Players can craft their '''/is tools''' (pickaxes, swords, and hoes) using vanilla recipes:
'''NOTE: Some tools have special attributes that can not be obtained through leveling up a normal island tool! (These will be marked as special!)'''
** Stone tools use Cobblestone [[File:Cobblestone.png|24px|link=]]
** Iron tools use Iron Ingots [[File:Iron Ingot.png|24px|link=]]
** Diamond tools use Diamond Ingots [[File:Diamond.png|24px|link=]]
** Nether tools use Netherite Ingots [[File:Netherite.webp|24px|link=]]
* Tools gain attributes every 10 levels.
* Higher-rarity tools have the potential for additional, higher-tier attribute roles.
* Higher-tier tools require more XP to level up.
<br>
'''NOTE: Some tools have special attributes that cannot be obtained through leveling up a normal island tool! like [[Admin Tools]]'''


==Swords==
==Swords==
[[File:SlayerIslandTool.png|600px|right|link=]]
[[File:SlayerIslandTool6.png|400px|link=|right]]
{| class="wikitable" style="width:50%;"
<div style="display:flex; flex-wrap:nowrap; gap:2em; overflow-x:auto; width:70%;">
! '''Level'''
  <!-- Level/Unlocks -->
! '''Unlocks'''
  <div style="flex:0 0 45%;">
|-
    {| class="wikitable" style="width:100%; text-align:center;"
| <div align="center"> Every 2 Levels </div>  || +0.1-1% Increased Durability
    ! Level !! Unlocks
|-
    |-
| <div align="center"> 1 </div>  || Wooden Sword  
    | Every 2 Levels || +0.1–1% Increased Durability
|-
    |-
| <div align="center"> 2 </div>  || Stone Sword  
    | 1 || Wooden Sword
|-
    |-
| <div align="center"> 25 </div>  || Random Socket, Random Attribute
    | 2 || Stone Sword
|-
    |-
| <div align="center"> 50 </div>  || Iron Sword, Random Attribute
    | 25 || Random Socket, Random Attribute
|-
    |-
| <div align="center"> 75 </div>  || Diamond Sword, Random Attribute  
    | 50 || Iron Sword, Random Attribute
|-
    |-
| <div align="center"> 100 </div> || Random Attribute
    | 75 || Diamond Sword, Random Attribute
|}
    |-
    | 100 || Random Attribute
    |}
  </div>
  <!-- Attributes -->
  <div style="flex:0 0 45%;">
    {| class="wikitable" style="width:100%; text-align:center;"
    ! Available Attributes
    |-
    | % Chance to Kill 2× Stacked Mobs
    |-
    | XP Master (Increased Player EXP)
    |-
    | Clue Finder (Chance to find Clue Scrolls)
    |}
  </div>
</div>


==Pickaxes==
==Pickaxes==
[[File:MiningIslandTool.png|600px|right|link=]]
[[File:MiningIslandTool6.png|400px|link=|right]]
{| class="wikitable" style="width:50%;"
<div style="display:flex; flex-wrap:nowrap; gap:2em; overflow-x:auto; width:70%;">
! '''Level'''
  <!-- Level/Unlocks -->
! '''Unlocks'''
  <div style="flex:0 0 45%;">
|-
    {| class="wikitable" style="width:100%; text-align:center;"
| <div align="center"> Every 2 Levels </div>  || +0.1-1% Increased Durability
    ! Level !! Unlocks
|-
    |-
| <div align="center"> 1 </div>  || Wooden Pickaxe
    | Every 2 Levels || +0.1–1% Increased Durability
|-
    |-
| <div align="center"> 5 </div>  || Stone Pickaxe
    | 1 || Wooden Pickaxe
|-
    |-
| <div align="center"> 25 </div>  || Random Attribute  
    | 5 || Stone Pickaxe
|-
    |-
| <div align="center"> 50 </div>  || Iron Pickaxe, Random Attribute
    | 25 || Random Attribute
|-
    |-
| <div align="center"> 75 </div>  || Diamond Pickaxe, Random Attribute
    | 50 || Iron Pickaxe, Random Attribute
|-
    |-
| <div align="center"> 100 </div> || Random Attribute
    | 75 || Diamond Pickaxe, Random Attribute
|}
    |-
    | 100 || Random Attribute
    |}
  </div>
  <!-- Attributes -->
  <div style="flex:0 0 45%;">
    {| class="wikitable" style="width:100%; text-align:center;"
    ! Available Attributes
    |-
    | % Chance for Block to Replenish on Mining
    |-
    | % Chance for Gems to Drop on Mining
    |-
    | Major Master (Chance to mine Major Gems)
    |-
    | Perfect Master (Chance to mine Perfect Gems)
    |-
    | Clue Finder (Chance to find Clue Scrolls)
    |-
    | Island EXP (Increased % Island EXP)
    |}
  </div>
</div>


==Farming Hoes==
==Farming Hoes==
[[File:FarmingIslandTool.png|600px|right|link=]]
[[File:FarmingIslandTool6.png|400px|link=|right]]
{| class="wikitable" style="width:50%;"
<div style="display:flex; flex-wrap:nowrap; gap:2em; overflow-x:auto; width:70%;">
! '''Level'''
  <!-- Level/Unlocks -->
! '''Unlocks'''
  <div style="flex:0 0 45%;">
|-
    {| class="wikitable" style="width:100%; text-align:center;"
| <div align="center"> Every 2 Levels </div>  || +1 Bonus Crop Break & +0.1-1% Increased Durability
    ! Level !! Unlocks
|-
    |-
| <div align="center"> 1 </div>  || Wooden Hoe
    | Every 2 Levels || +1 Bonus Crop Break & +0.1–1% Increased Durability
|-
    |-
| <div align="center"> 5 </div>  || Stone Hoe
    | 1 || Wooden Hoe
|-
    |-
| <div align="center"> 10 </div>  || -10% Crop Breaks Needed
    | 5 || Stone Hoe
|-
    |-
| <div align="center"> 25 </div>  || Random Attribute  
    | 10 || –10% Crop Breaks Needed
|-
    |-
| <div align="center"> 30 </div>  || -20% Crop Breaks Needed
    | 25 || Random Attribute
|-
    |-
| <div align="center"> 50 </div>  || -30% Crop Breaks Needed, Iron Hoe, Random Attribute
    | 30 || –20% Crop Breaks Needed
|-
    |-
| <div align="center"> 70 </div>  || -40% Crop Breaks Needed
    | 50 || Iron Hoe, –30% Crop Breaks Needed, Random Attribute
|-
    |-
| <div align="center"> 75 </div>  || Diamond Hoe, Random Attribute
    | 70 || –40% Crop Breaks Needed
|-
    |-
| <div align="center"> 90 </div>  || -50% Crop Breaks Needed
    | 75 || Diamond Hoe, Random Attribute
|-
    |-
| <div align="center"> 100 </div> || Random Attribute
    | 90 || –50% Crop Breaks Needed
|}
    |-
    | 100 || Random Attribute
    |}
  </div>
  <!-- Attributes -->
  <div style="flex:0 0 45%;">
    {| class="wikitable" style="width:100%; text-align:center;"
    ! Available Attributes
    |-
    | X Extra Crop Breaks
    |-
    | % Chance for 2× Crop Breaks
    |-
    | % Chance for 2× Crops on Harvest
    |-
    | % Chance for Bonus Crop Drops
    |-
    | % Chance to Fully Replenish Crop
    |-
    | Clue Finder (Chance to find Clue Scrolls)
    |}
  </div>
</div>


==Fishing Rods==
==Fishing Rods==
[[File:FishingIslandTool.png|600px|right|link=]]
[[File:FishingIslandTool.png|400px|link=|right]]
{| class="wikitable" style="width:50%;"
<div style="display:flex; flex-wrap:nowrap; gap:2em; overflow-x:auto; width:70%;">
! '''Level'''
  <!-- Level/Unlocks -->
! '''Unlocks'''
  <div style="flex:0 0 45%;">
|-
    {| class="wikitable" style="width:100%; text-align:center;"
| <div align="center"> Every 2 Levels </div>  || +0.1-1% Increased Durability
    ! Level !! Unlocks
|-
    |-
| <div align="center"> 1 </div>  || Stone Fishing Rod  
    | Every 2 Levels || +0.1–1% Increased Durability
|-
    |-
| <div align="center"> 20 </div>  || Random Attribute
    | 1 || Stone Fishing Rod
|-
    |-
| <div align="center"> 50 </div>  || Iron Fishing Rod, Catch up to Axolotls, Random Attribute  
    | 20 || Random Attribute
|-
    |-
| <div align="center"> 75 </div>  || Diamond Fishing Rod, Catch up to Dolphins, Random Attribute  
    | 50 || Iron Fishing Rod, Catch up to Axolotls, Random Attribute
|-
    |-
| <div align="center"> 90 </div>  || Catch up to Guardians
    | 75 || Diamond Fishing Rod, Catch up to Dolphins, Random Attribute
|-
    |-
| <div align="center"> 100 </div> || Random Attribute
    | 90 || Catch up to Guardians
|}
    |-
    | 100 || Random Attribute
    |}
  </div>
  <!-- Attributes -->
  <div style="flex:0 0 45%;">
    {| class="wikitable" style="width:100%; text-align:center;"
    ! Available Attributes
    |-
    | +X Bonus Fish Catch
    |-
    | % Better Artifact Rarity
    |-
    | % Rod XP Per Catch
    |-
    | +X Treasure Find
    |-
    | Automated Fisher (Chance not to count towards Fishout)
    |-
    | Combo Power (Chance to earn 2× Combo)
    |-
    | Clue Finder (Chance to find Clue Scrolls)
    |}
  </div>
</div>


= Tool Attributes =
= Island Tool Boosters =
As island tools level up, they have the chance to gain powerful attributes that enhance their effectiveness within their respective island skills. Attributes are special bonuses that can affect various aspects of gameplay, such as increasing the chance for double drops, replenishing blocks or crops, or improving the durability of tools. These attributes are randomly assigned at certain milestone levels, making each tool unique in its progression.
[[File:IslandToolBooster.png|400px|right|link=]]
 
Special attributes are attributes that cannot be obtained through random attributes and are exclusive to limited items.
 
===Sword Attributes===
{| class="wikitable" style="width:50%;"
! '''Attribute'''
! '''Special'''
|-
| <div align="center"> % Chance to Kill 2x Stacked Mobs </div>  || <div align="center"> No </div>
|-
| <div align="center"> % More Durability </div>  || <div align="center"> No </div>
|-
| <div align="center"> 1-Shot /is Slayer Mobs </div>  || <div align="center"> Yes </div>
|-
| <div align="center"> Slay X Stacked Mobs on Hit </div>  || <div align="center"> Yes </div>
|}
===Pickaxe Attributes===
{| class="wikitable" style="width:50%;"
! '''Attribute'''
! '''Special'''
|-
| <div align="center"> % Chance for Block to Replenish on Mining </div>  || <div align="center"> No </div>
|-
| <div align="center"> % Chance for Gems to Drop on Mining </div>  || <div align="center"> No </div>
|-
| <div align="center"> Mine Extra Blocks in Radius </div>  || <div align="center"> Yes </div>
|}
 
===Hoe Attributes===
{| class="wikitable" style="width:50%;"
! '''Attribute''' || '''Special'''
|-
| X Extra Crop Breaks || No
|-
| % Chance for 2x Crop Breaks || No
|-
| % Chance for 2x Crops on Harvest || No
|-
| Insta mine Crops || Yes
|-
| % Chance for bonus crop drops || No
|-
| % Chance to fully replenish crop || No
|}
===Fishing Rod Attributes===
{| class="wikitable" style="width:50%;"
! '''Attribute''' || '''Special'''
|-
| +X Bonus Fish Catch || No
|-
| % Better Artifact Rarity || No
|-
| % Catch Success || No
|-
| % Rod XP Per Catch || No
|-
| +X Treasure Find || No
|}
 
= Island Tool Boosters =  
[[File:IslandToolBooster.png|600px|right|link=]]
Boosters can be applied to each of these tools to temporarily increase the XP gain by a multiplier. The duration of the booster and the XP multiplier are displayed on the booster itself. Boosters only apply to the specific tool they are used on, making them an important resource for maximizing your island tool leveling efficiency.
Boosters can be applied to each of these tools to temporarily increase the XP gain by a multiplier. The duration of the booster and the XP multiplier are displayed on the booster itself. Boosters only apply to the specific tool they are used on, making them an important resource for maximizing your island tool leveling efficiency.

Latest revision as of 07:04, 17 July 2025

Island tools are essential for progressing in various island skills such as slayer, mining, farming, and fishing. Each tool starts at level 1 and can be leveled up by performing actions related to its skill. As the tools level up, they unlock buffs and attributes that enhance your performance in those skills.

Island Tools

The Four Island Tools:

  • Sword – Used for killing mobs in the /is slayer skill
  • Pickaxe – Used for mining nodes in the /is mining skill
  • Hoe – Used for farming crops in the /is farming skill
  • Fishing Rod – Used for catching fish in the /is fishing skill

Leveling up Tools

Each tool gains experience through its respective island skill and unlocks new levels, tools, and attributes. Below are the details for each tool, their level-up milestones, and all attributes:

  • Players can craft their /is tools (pickaxes, swords, and hoes) using vanilla recipes:
    • Stone tools use Cobblestone
    • Iron tools use Iron Ingots
    • Diamond tools use Diamond Ingots
    • Nether tools use Netherite Ingots
  • Tools gain attributes every 10 levels.
  • Higher-rarity tools have the potential for additional, higher-tier attribute roles.
  • Higher-tier tools require more XP to level up.


NOTE: Some tools have special attributes that cannot be obtained through leveling up a normal island tool! like Admin Tools

Swords

Level Unlocks
Every 2 Levels +0.1–1% Increased Durability
1 Wooden Sword
2 Stone Sword
25 Random Socket, Random Attribute
50 Iron Sword, Random Attribute
75 Diamond Sword, Random Attribute
100 Random Attribute
Available Attributes
% Chance to Kill 2× Stacked Mobs
XP Master (Increased Player EXP)
Clue Finder (Chance to find Clue Scrolls)

Pickaxes

Level Unlocks
Every 2 Levels +0.1–1% Increased Durability
1 Wooden Pickaxe
5 Stone Pickaxe
25 Random Attribute
50 Iron Pickaxe, Random Attribute
75 Diamond Pickaxe, Random Attribute
100 Random Attribute
Available Attributes
% Chance for Block to Replenish on Mining
% Chance for Gems to Drop on Mining
Major Master (Chance to mine Major Gems)
Perfect Master (Chance to mine Perfect Gems)
Clue Finder (Chance to find Clue Scrolls)
Island EXP (Increased % Island EXP)

Farming Hoes

Level Unlocks
Every 2 Levels +1 Bonus Crop Break & +0.1–1% Increased Durability
1 Wooden Hoe
5 Stone Hoe
10 –10% Crop Breaks Needed
25 Random Attribute
30 –20% Crop Breaks Needed
50 Iron Hoe, –30% Crop Breaks Needed, Random Attribute
70 –40% Crop Breaks Needed
75 Diamond Hoe, Random Attribute
90 –50% Crop Breaks Needed
100 Random Attribute
Available Attributes
X Extra Crop Breaks
% Chance for 2× Crop Breaks
% Chance for 2× Crops on Harvest
% Chance for Bonus Crop Drops
% Chance to Fully Replenish Crop
Clue Finder (Chance to find Clue Scrolls)

Fishing Rods

Level Unlocks
Every 2 Levels +0.1–1% Increased Durability
1 Stone Fishing Rod
20 Random Attribute
50 Iron Fishing Rod, Catch up to Axolotls, Random Attribute
75 Diamond Fishing Rod, Catch up to Dolphins, Random Attribute
90 Catch up to Guardians
100 Random Attribute
Available Attributes
+X Bonus Fish Catch
% Better Artifact Rarity
% Rod XP Per Catch
+X Treasure Find
Automated Fisher (Chance not to count towards Fishout)
Combo Power (Chance to earn 2× Combo)
Clue Finder (Chance to find Clue Scrolls)

Island Tool Boosters

Boosters can be applied to each of these tools to temporarily increase the XP gain by a multiplier. The duration of the booster and the XP multiplier are displayed on the booster itself. Boosters only apply to the specific tool they are used on, making them an important resource for maximizing your island tool leveling efficiency.