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Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
===Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.===


= '''Boss Enchants''' =
<noinclude>[[Category:Templates]]</noinclude>
[[file:BossGem.png|right|500px]]
{| class="wikitable" style="width:30%; margin:auto; text-align:center;"
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
|-
| Infectious || <div align="center"> Chestplate </div> || <div align="center"> 3 </div> || A chance to spread a deadly infection when damaged.
| style="width:50%;" | '''[[#Mythic Enchants|<span style="color:#AA00AA; text-decoration:underline">Mythic Enchants</span>]]'''
| style="width:50%;" | '''[[#Heroic Enchants|<span style="color:#FF55FF; text-decoration:underline">Heroic Enchants</span>]]'''
|-
|-
| Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed.
| style="width:50%;" | '''[[#Godly Enchants|<span style="color:#FF0000; text-decoration:underline">Godly Enchants</span>]]'''
| style="width:50%;" | '''[[#Legendary Enchants|<span style="color:#FFA500; text-decoration:underline">Legendary Enchants</span>]]'''
|-
|-
| Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
| style="width:50%;" | '''[[#Elite Enchants|<span style="color:#00FFFF; text-decoration:underline">Elite Enchants</span>]]'''
|-
| style="width:50%;" | '''[[#Basic Enchants|<span style="color:#C0C0C0; text-decoration:underline">Basic Enchants</span>]]'''
| Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs.
|-
| Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone.
|}
|}




= '''Legendary Enchants''' =
 
[[file:LegendaryGem.png|right|500px]]
= '''Mythic Enchants''' =
{| class="wikitable sortable"
{{Boss Enchants}}
! '''Name'''
 
! '''Applies to'''
 
! '''Max Level'''
= '''Heroic Enchants''' =
! '''Description'''
{{Legendary Enchants}}
|-
 
| Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage.
 
|-
= '''Godly Enchants''' =
| Enlighted || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Can heal hearts while taking damage.
{{Rare Enchants}}
|-
| Leadership || <div align="center"> Armor </div> || <div align="center"> 5 </div> || The more allies near you, the more damage you deal against players.
|-
| Lucky || <div align="center"> Armor </div> || <div align="center"> 10 </div> || Increases chance for proc-based abilities to activate.
|-
| Overload || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increase Max Health based on level.
|-
| Exotic Compost || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to gain player EXP when harvesting a crop.
|-
| Detain || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to stun a Bandit on hit in /adventure.
|-
| Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
|-
| Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob.
|-
| Lifesteal || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to siphon HP from your target.
|-
| Momentum || <div align="center"> Sword </div> || <div align="center"> 1 </div> || The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
|-
| Vengeance || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
|-
| Potion Block || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Chance to prevent damaged players from using potions for a brief duration.
|-
| Surgical Saw || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
|-
| Devour || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
|-
| Loot Magnet || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to auto-loot mob spawner mob drops.
|-
| Mind Rot || <div align="center"> Weapon </div> || <div align="center"> 6 </div> || Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
|-
| Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage.
|-
| Gem Finder || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
|-
| XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes.
|-
| Explosive || <div align="center"> Hoe </div> || <div align="center"> 4 </div> || Chance to explode nearby crops in a 2x2 radius.
|-
| Money Breaker || <div align="center"> Hoe </div> || <div align="center"> 6 </div> || Chance to automatically /sell harvested crops for increased value.
|}




= '''Rare Enchants''' =
= '''Legendary Enchants''' =
[[file:RareGem.png|right|500px]]
{{Elite Enchants}}
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Adrenaline Rush || <div align="center"> Helmet & Boots </div> || <div align="center"> 3 </div> || Receive a speed and health boost when you're face to face with death.
|-
| Anti Axe || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy axes, scaling with level.
|-
| Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level.
|-
| Dodge || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to dodge attacks.
|-
| Electrify || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to strike lightning on the attacking player.
|-
| Immense Power || <div align="center"> Armor </div> || <div align="center"> 6 </div> || Multiply damage against harvestable crops.
|-
| Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice.
|-
| Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Poison || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to apply poison to your enemy on hit.
|-
| Silence || <div align="center"> Sword </div> || <div align="center"> 4 </div> || Chance to prevent activation of your enemies' custom enchants.
|-
| Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Blacksmith || <div align="center"> Axe </div> || <div align="center"> 5 </div> || Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player.
|-
| Boss Slayer || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Deal increased damage to Elite and Boss mobs.
|-
| Cleave || <div align="center"> Axe </div> || <div align="center"> 7 </div> || Damage targets within an increasing radius depending on enchantment level.
|-
| Haste || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Allows you to swing your tools faster.
|-
| Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes.
|-
| Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps.
|-
| Metaphysical || <div align="center"> Boots </div> || <div align="center"> 4 </div> || A chance to resist the slowness given by enemy Trap and Paralyze.
|-
| Implants || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Passively regen +1 hunger every few seconds.
|-
| Drill || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Break harvestable crops in the direction you are facing.
|-
| GMO || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Chance to receive bonus drops when harvesting crops.
|}




= '''Elite Enchants''' =
= '''Elite Enchants''' =
[[file:EliteGem.png|right|500px]]
{{Uncommon Enchants}}
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged.
|-
| Excess || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to receive extra drops when harvesting crops.
|-
| Spiked || <div align="center"> Armor </div> || <div align="center"> 2 </div> || Injures your attacker but does not affect your durability.
|-
| Last Stand || <div align="center"> Helmet </div> || <div align="center"> 4 </div> || Chance to negate 50% of damage from incoming attacks that would normally kill you.
|-
| Unkillable || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
|-
| Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
|-
| Execute || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to deal massive damage on low health enemy players.
|-
| Trap || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to apply a buffed slowness effect to your target.
|-
| Sunder || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to bypass enemy attributes when dealing damage.
|-
| Anti Gank || <div align="center"> Axe </div> || <div align="center"> 4 </div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby.
|-
| Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe.
|-
| Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
|-
| Auto Smelt || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || A chance to get the full scrap when mining scrap shards.
|-
| Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined.
|-
| Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken.
|}


 
= '''Basic Enchants''' =
= '''Uncommon Enchants''' =
{{Common Enchants}}
[[file:UncommonGem.png|right|500px]]
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Molten || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to set your attacker on fire.
|-
| Plague Carrier || <div align="center"> Armor </div> || <div align="center"> 8 </div> || On death, summons creepers and debuffs to avenge you.
|-
| Shield || <div align="center"> Armor </div> || <div align="center"> 1 </div> || Negates all damage from Plague Carrier Creepers.
|-
| Well Fed || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increased hunger replenishment.
|-
| Harvest Surge || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to activate a Harvest Surge on crop break to increase crop damage for 10s.
|-
| Sweeping Scythe || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Damage harvestable crops in a 3 block arc in front of you.
|-
| Growth Spurt || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to activate a Growth Spurt on crop break to increase nearby crop growth by +10%.
|-
| Blood Transfusion || <div align="center"> Sword </div> || <div align="center"> 1 </div> || Chance to deduce your own Injury Stacks when applying Injury to an enemy.
|-
| Fast Swing || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to give a burst of haste.
|-
| Fatigue || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to give slowness, slow swinging, and confusion to players.
|-
| Headless || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to loot your victim's head on death!
|-
| Berserk || <div align="center"> Axe </div> || <div align="center"> 5 </div> || A chance to get a burst of strength (and mining fatigue).
|-
| Experience || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Increased Island EXP when mining resource nodes.
|-
| Reforged || <div align="center"> Weapon & Pickaxe </div> || <div align="center"> 10 </div> || Protects durability, items will take longer to break.
|-
| Speed || <div align="center"> Hoe </div> || <div align="center"> 3 </div> || Gain a speed boost while holding a Hoe on an island.
|-
| Crop Damage || <div align="center"> Hoe </div> || <div align="center"> 10 </div> || Increase crop damage against harvestable crops.
|}

Latest revision as of 19:23, 8 February 2025

Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.

Mythic Enchants Heroic Enchants
Godly Enchants Legendary Enchants
Elite Enchants Basic Enchants


Mythic Enchants

Name Applies to Max Level Description
Infectious
Chestplate
IV
A chance to spread a deadly infection when damaged.
Oblivion
Armor
V
Chance on hit to create a black hole, drawing mobs towards you, Killing them for 2x Marauder Point Progress.
Bleed
Sword
VII
A chance to inflict enemy players with bleed.
Critical Injury
Weapon
VII
Applies injury stacks to enemies that decrease their movement speed.
System Override
Weapon
IV
Chance on Bossbar Completion to instantly fill the next Bossbar, with the potential to chain-proc.


Heroic Enchants

Name Applies to Max Level Description
Deathbringer
Armor
IV
A chance to deal double damage.
Enlighted
Armor
IV
Can heal hearts while taking damage.
Leadership
Armor
VI
The more allies near you, the more damage you deal against players.
Lucky
Armor
XI
Increases chance for proc-based abilities to activate.
Overload
Armor
IV
Increase Max Health based on level.
Exotic Compost
Armor
VI
Chance to gain player EXP when harvesting a crop.
Oblivion Flame
Armor
IV
Chance on hit to apply a flame stack dealing increased fire damage per second.
Arcane Blast
Armor
VI
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs.
Curse
Chestplate
IV
Chance to inflict a Curse when attacking that deals true damage over time.
Gears
Boots
IV
Gain a speed boost.
Injury
Sword
VII
Applies injury stacks to enemies that decrease their outgoing DMG.
Inquisitive
Sword
VI
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
VI
A chance to siphon HP from your target.
Potion Block
Axe
IV
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
V
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
V
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is.
Hitlist Hunter
Weapon
IV
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress.
Mind Rot
Weapon
VII
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
VI
Consecutive hits against players will deal 3 Pure Damage.
Buffed
Weapon
VI
Chance to gain /advupgrade when killing Marauders.
Gem Finder
Pickaxe
IV
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
Shatter
Pickaxe
VI
Chance to explode nearby ores when mining Resource Nodes.
Explosive
Hoe
V
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VII
Chance to automatically /sell harvested crops for increased value.
Fresh Delivery
Fishing Rod
III
Increase the amount of Fish received per catch.
Rolling Rod
Fishing Rod
III
Chance to convert active color to RED while fishing.


Godly Enchants

Name Applies to Max Level Description
Iron Will
Armor
VI
Chance to gain an increased damage buff after dodging.
Immense Power
Armor
VII
Multiply damage against harvestable crops.
Dodge
Armor
VI
Chance to dodge attacks.
Blood Ward
Armor
V
Chance to reflect Incoming Adventure Mob attacks.
Anti Sword
Armor
V
Decreases damage from enemy swords, scaling with level.
Anti Axe
Armor
V
Decreases damage from enemy axes, scaling with level.
Adrenaline Rush
Helmet and Boots
IV
Receive a speed and health boost when you're face to face with death.
Death’s Touch
Leggings
IV
Chance on attack to apply Death's Touch to your enemy, dealing true damage over time.
Executioner
Weapon
VI
Chance to instantly kill the adventure mob on hit.
Vengeance
Sword
VII
Chance to negate decreased outgoing damage from your applied Injury stacks, and increase your damage instead.
Silence
Sword
V
Chance to prevent activation of your enemies' custom enchants.
Fanatic
Sword
VI
Deal increased DMG to enemy players that are wielding a Sword.
Double Strike
Sword
IV
Chance to strike your enemy twice.
Cleave
Axe
VIII
Damage targets within an increasing radius depending on enchantment level.
Boss Slayer
Axe
IV
Deal increased damage to Captains and Boss mobs.
Drill
Hoe
IV
Break harvestable crops in the direction you are facing.
Double Dip
Fishing Rod
III
Gain a chance to catch 2x fish (Applies to fishing limit, combo, Island EXP, etc...).


Legendary Enchants

Name Applies to Max Level Description
Icy Veins
Armor
IV
Chance to inflict Slowness on enemies.
Excess
Armor
V
Chance to receive extra drops when harvesting crops.
Enraged
Armor
V
Killing a player grants a temporary speed boost and increased damage.
Chronos
Armor
V
Chance on Marauder Kill to reset an enchant cooldown.
Arise
Armor
V
Chance on Marauder kill to spawn a new Mob Pack at your location.
Last Stand
Helmet
V
Chance to negate 50% of damage from incoming attacks that would normally kill you.
Implants
Helmet
IV
Passively regen +1 hunger every few seconds.
Metaphysical
Boots
V
A chance to resist the slowness given by enemy Trap and Paralyze.
Sunder
Weapon
V
Chance to bypass enemy attributes when dealing damage.
Relentless
Weapon
VI
Chance when killing current Marauder Bar Tiered mobs to gain 2x progress.
Jinx
Weapon
IV
Chance on attack of a Cursed enemy to deal increased damage and reset their curse timer.
Bloodletting
Weapon
V
Chance to cause heavy bleed to adventure mobs, slowly siphoning their HP.
Skull Collector
Weapons
III
Chance to gain Marauder Skulls from marauder mobs on kill.
Trap
Sword
IV
A chance to apply a buffed slowness effect to your target.
Execute
Sword
VI
Chance to deal massive damage on low health enemy players.
Danger Close
Sword
VI
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
Paralyze
Axe
V
Chance to give lightning effect, slow enemy swing speed, and inflict small damage.
Madness
Axe
V
Deal increased PvP DMG when you have recently killed a /adventure Marauder.
Anti Gank
Axe
V
If (6-level) or more enemies hit you, your outgoing damage will be multiplied by up to 1.5x.
GMO
Hoe
IV
Chance to receive bonus drops when harvesting crops.
Replenish
Pickaxe
VI
Chance to instantly replenish resource nodes when mined.
Auto Smelt
Pickaxe
IV
A chance to get the full scrap when mining scrap shards.
Super Breaker
Pickaxe
III
Gain a temporary speed boost when mining Resource Nodes.
Sunken Gems
Fishing Rod
V
Gain a chance to fish up Random Enchantment Gems.


Elite Enchants

Name Applies to Max Level Description
Sweeping Scythe
Armor
VI
Damage harvestable crops in a 3-block arc in front of you.
Sanctuary Shield
Armor
IV
Chance to deflect enemy projectiles.
Molten
Armor
IV
Chance to set your attacker on fire.
Harvest Surge
Armor
IV
Chance to activate a Harvest Surge on crop harvest to increase crop damage for 10s.
Electrify
Armor
V
Chance to strike lightning on the attacking player.
Angelic
Armor
VI
Chance to heal health over time after being damaged.
Heavy Tank
Chestplate
IV
Decreases incoming DMG from Captains.
Remedy
Leggings
III
Chance to remedy Poison and Wither from Marauders.
Poison
Weapon
IV
Chance to apply poison to your enemy on hit.
Insanity
Sword
VI
A chance to get a burst of strength (and mining fatigue).
Fatigue
Sword
VI
Chance to give slowness, slow swinging, and confusion to players.
Detain
Sword
VI
Chance to stun a Bandit on hit in /adventure.
Blood Transfusion
Sword
II
Chance to reduce your own Injury Stacks when applying Injury to an enemy.
Berserk
Axe
VI
A chance to get a burst of strength (and mining fatigue).
Experience
Pickaxe
VI
Increased Island EXP when mining resource nodes.
Crop Damage
Hoe
XI
Increase crop damage against harvestable crops.
Combo Saver
Fishing Rod
IV
Chance on failed catch to not cancel your current Fishing Streak.
Deep Search
Fishing Rod
V
Chance to find Marauder Skulls while fishing.

Basic Enchants

Name Applies to Max Level Description
Bandit Barrier
Armor
VI
Decreased incoming damage from Adventure Mobs.
Growth Spurt
Armor
IV
Chance to activate a Growth Spurt on crop harvest to grow nearby crops by 10%.
Well Fed
Armor
IV
Increased hunger replenishment.
Clarity
Chestplate
III
Chance to negate Blindness and Slowness from Marauders.
Shadow Step
Boots
III
Chance for Marauders to miss their 2nd attack.
Judgement
Weapon
VI
Chance to smite nearby Adventure Mobs.
Marauders Edge
Weapon
VI
Increase damage against Marauders when used with Sharpness.
Captain's Gift
Weapon
VI
Chance when slaying a(n) /adventure Captain to gain 2x Adventure Upgrades.
Headless
Weapon
IV
Chance to loot your victim's head on death!
Shredder
Weapon
IV
Deal increased damage to /is slayer mobs.
Haste
Pickaxe
IV
Allows you to swing your tools faster.
Speed
Hoe
IV
Gain a Speed Boost while holding a Hoe on an island.
Fish Master
Fishing Rod
III
Increase Fish Combo gained each catch.