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Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.
===Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.===


= '''Boss Enchants''' =
<noinclude>[[Category:Templates]]</noinclude>
[[file:BossGem.png|right|500px]]
{| class="wikitable" style="width:30%; margin:auto; text-align:center;"
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
|-
| Bleed || <div align="center"> Swords </div> || <div align="center"> 6 </div> || A chance to inflict enemy players with bleed.
| style="width:25%;" | '''[[#Boss Enchants|<span style="color:#AA00AA; text-decoration:underline">Boss Enchants</span>]]'''
| style="width:25%;" | '''[[#Legendary Enchants|<span style="color:#FFAA00; text-decoration:underline">Legendary Enchants</span>]]'''
|-
|-
| Critical Injury || <div align="center"> Axe & Swords </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
| style="width:25%;" | '''[[#Rare Enchants|<span style="color:#FFFF55; text-decoration:underline">Rare Enchants</span>]]'''
| style="width:25%;" | '''[[#Elite Enchants|<span style="color:#55FFFF; text-decoration:underline">Elite Enchants</span>]]'''
|-
|-
| Infectious || <div align="center"> Chestplate </div> || <div align="center"> 3 </div> || A chance to spread a deadly infection when damaged.
| colspan="2" | '''[[#Uncommon Enchants|<span style="color:#55FF55; text-decoration:underline">Uncommon Enchants</span>]]'''
|-
| Mob Aura || <div align="center"> Swords </div> || <div align="center"> 4 </div> || Chance to kill 2x Stacked Mobs.
|-
| Nether Breaker || <div align="center"> Pickaxe </div> || <div align="center"> 1 </div> || Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone.
|}
|}
= '''Boss Enchants''' =
{{Boss Enchants}}


= '''Legendary Enchants''' =
= '''Legendary Enchants''' =
[[file:LegendaryGem.png|right|500px]]
{{Legendary Enchants}}
{| class="wikitable sortable"
 
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Deathbringer || <div align="center"> Armor </div> || <div align="center"> 3 </div> || A chance to deal double damage.
|-
| Detain || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to stun a Bandit on hit in /adventure.
|-
| Devour || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
|-
| Enlighted || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Can heal hearts while taking damage.
|-
| Gem Finder || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
|-
| Injury || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Applies injury stacks to enemies that decrease their movement speed.
|-
| Inquisitive || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to gain increased EXP when killing a mob.
|-
| Leadership || <div align="center"> Armor </div> || <div align="center"> 5 </div> || The more allies near you, the more damage you deal against players.
|-
| Lifesteal || <div align="center"> Sword </div> || <div align="center"> 5 </div> || A chance to siphon HP from your target.
|-
| Loot Magnet || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to auto-loot mob spawner mob drops.
|-
| Lucky || <div align="center"> Armor </div> || <div align="center"> 10 </div> || Increases chance for proc-based abilities to activate.
|-
| Mind Rot || <div align="center"> Weapon </div> || <div align="center"> 6 </div> || Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
|-
| Momentum || <div align="center"> Sword </div> || <div align="center"> 1 </div> || The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
|-
| Overload || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increase Max Health based on level.
|-
| Potion Block || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Chance to prevent damaged players from using potions for a brief duration.
|-
| Solar Flare || <div align="center"> Weapon </div> || <div align="center"> 5 </div> || Consecutive hits against players within 12s will deal 3 Pure Damage.
|-
| Surgical Saw || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
|-
| Vengeance || <div align="center"> Sword </div> || <div align="center"> 6 </div> || Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
|-
| XP Discovery || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to mine up EXP from ore nodes.
|}


= '''Rare Enchants''' =
= '''Rare Enchants''' =
[[file:RareGem.png|right|500px]]
{{Rare Enchants}}
{| class="wikitable sortable"
 
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Adrenaline Rush || <div align="center"> Helmet & Boots </div> || <div align="center"> 3 </div> || Receive a speed and health boost when you're face to face with death.
|-
| Anti Axe || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy axes, scaling with level.
|-
| Anti Sword || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Decreases damage from enemy swords, scaling with level.
|-
| Blacksmith || <div align="center"> Axe </div> || <div align="center"> 5 </div> || Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player.
|-
| Boss Slayer || <div align="center"> Axe </div> || <div align="center"> 3 </div> || Deal increased damage to Elite and Boss mobs.
|-
| Cleave || <div align="center"> Axe </div> || <div align="center"> 7 </div> || Damage targets within an increasing radius depending on enchantment level.
|-
| Dodge || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to dodge attacks.
|-
| Double Strike || <div align="center"> Sword </div> || <div align="center"> 3 </div> || Chance to strike your enemy twice.
|-
| Electrify || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to strike lightning on the attacking player.
|-
| Fanatic || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Haste || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || Allows you to swing your tools faster.
|-
| Implants || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Passively regen +1 hunger every few seconds.
|-
| Insanity || <div align="center"> Axe </div> || <div align="center"> 8 </div> || Deal increased DMG to enemy players that are wielding a Sword.
|-
| Metaphysical || <div align="center"> Boots </div> || <div align="center"> 4 </div> || A chance to resist the slowness given by enemy Trap and Paralyze.
|-
| Money Miner || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || Chance to yield money when mining resource nodes.
|-
| Ore Magnet || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to receive more resource scraps.
|-
| Poison || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to apply poison to your enemy on hit.
|-
| Silence || <div align="center"> Sword </div> || <div align="center"> 4 </div> || Chance to prevent activation of your enemies' custom enchants.
|}


= '''Elite Enchants''' =
= '''Elite Enchants''' =
[[file:EliteGem.png|right|500px]]
{{Elite Enchants}}
{| class="wikitable sortable"
 
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Angelic || <div align="center"> Armor </div> || <div align="center"> 5 </div> || Chance to heal health over time after being damaged.
|-
| Anti Gank || <div align="center"> Axe </div> || <div align="center"> 4 </div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby.
|-
| Auto Smelt || <div align="center"> Pickaxe </div> || <div align="center"> 3 </div> || A chance to get the full scrap when mining scrap shards.
|-
| Danger Close || <div align="center"> Sword </div> || <div align="center"> 5 </div> || The closer you are to the enemy monster, the more damage you will deal. <br>However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
|-
| Excess || <div align="center"> Armor </div> || <div align="center"> 4 </div> || Chance to receive extra drops when harvesting crops.
|-
| Execute || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to deal massive damage on low health enemy players.
|-
| Icy Veins || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to cause slowness to your attacker.
|-
| Last Stand || <div align="center"> Helmet </div> || <div align="center"> 4 </div> || Chance to negate 50% of damage from incoming attacks that would normally kill you.
|-
| Marauder || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Deal increased DMG to enemy players that are wielding an Axe.
|-
| Paralyze || <div align="center"> Axe </div> || <div align="center"> 4 </div> || Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
|-
| Replenish || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Chance to instantly replenish resource nodes when mined.
|-
| Spiked || <div align="center"> Armor </div> || <div align="center"> 2 </div> || Injures your attacker but does not affect your durability.
|-
| Sunder || <div align="center"> Weapon </div> || <div align="center"> 4 </div> || Chance to bypass enemy attributes when dealing damage.
|-
| Telepathy || <div align="center"> Pickaxe </div> || <div align="center"> 4 </div> || A chance to automatically pick up resource node drops when broken.
|-
| Trap || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to apply a buffed slowness effect to your target.
|-
| Unkillable || <div align="center"> Helmet </div> || <div align="center"> 3 </div> || Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
|}


= '''Uncommon Enchants''' =
= '''Uncommon Enchants''' =
[[file:UncommonGem.png|right|500px]]
{{Uncommon Enchants}}
{| class="wikitable sortable"
! '''Name'''
! '''Applies to'''
! '''Max Level'''
! '''Description'''
|-
| Berserk || <div align="center"> Axe </div> || <div align="center"> 5 </div> || A chance to get a burst of strength (and mining fatigue).
|-
| Blood Transfusion || <div align="center"> Sword </div> || <div align="center"> 1 </div> || Chance to deduce your own Injury Stacks when applying Injury to an enemy.
|-
| Experience || <div align="center"> Pickaxe </div> || <div align="center"> 5 </div> || Increased Island EXP when mining resource nodes.
|-
| Fast Swing || <div align="center"> Sword </div> || <div align="center"> 3 </div> || A chance to give a burst of haste.
|-
| Fatigue || <div align="center"> Sword </div> || <div align="center"> 5 </div> || Chance to give slowness, slow swinging, and confusion to players.
|-
| Headless || <div align="center"> Weapon </div> || <div align="center"> 3 </div> || Chance to loot your victim's head on death!
|-
| Molten || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Chance to set your attacker on fire.
|-
| Plague Carrier || <div align="center"> Armor </div> || <div align="center"> 8 </div> || On death, summons creepers and debuffs to avenge you.
|-
| Reforged || <div align="center"> Weapon & Pickaxe </div> || <div align="center"> 10 </div> || Protects durability, items will take longer to break.
|-
| Shield || <div align="center"> Armor </div> || <div align="center"> 1 </div> || Negates all damage from Plague Carrier Creepers.
|-
| Well Fed || <div align="center"> Armor </div> || <div align="center"> 3 </div> || Increased hunger replenishment.
|}

Latest revision as of 05:13, 27 October 2024

Custom Enchantments are vital to the everyday gameplay of Cosmic Sky. Below is a list of each and every custom enchantment that can be applied.

Boss Enchants Legendary Enchants
Rare Enchants Elite Enchants
Uncommon Enchants

Boss Enchants

Name Applies to Max Level Description
Infectious
Chestplate
III
A chance to spread a deadly infection when damaged.
Bleed
Swords
VI
A chance to inflict enemy players with bleed.
Critical Injury
Axe & Swords
VI
Applies injury stacks to enemies that decrease their movement speed.
Mob Aura
Swords
IV
Chance to kill 2x Stacked Mobs.
Nether Breaker
Pickaxe
I
Grants the ability to break Obsidian, and have an increased block respawn time inside of the Dead Zone.


Legendary Enchants

Name Applies to Max Level Description
Deathbringer
Armor
III
A chance to deal double damage.
Enlighted
Armor
III
Can heal hearts while taking damage.
Leadership
Armor
V
The more allies near you, the more damage you deal against players.
Lucky
Armor
X
Increases chance for proc-based abilities to activate.
Overload
Armor
III
Increase Max Health based on level.
Exotic Compost
Armor
V
Chance to gain player EXP when harvesting a crop.
Injury
Sword
VI
Applies injury stacks to enemies that decrease their movement speed.
Inquisitive
Sword
V
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
V
A chance to siphon HP from your target.
Momentum
Sword
I
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
Vengeance
Sword
VI
Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
Potion Block
Axe
III
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
IV
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
IV
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
Loot Magnet
Weapon
III
Chance to auto-loot mob spawner mob drops.
Mind Rot
Weapon
VI
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
V
Consecutive hits against players within 12s will deal 3 Pure Damage.
Gem Finder
Pickaxe
III
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
XP Discovery
Pickaxe
V
Chance to mine up EXP from ore nodes.
Explosive
Hoe
IV
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VI
Chance to automatically /sell harvested crops for increased value.


Rare Enchants

Name Applies to Max Level Description
Adrenaline Rush
Helmet & Boots
III
Receive a speed and health boost when you're face to face with death.
Implants
Helmet
III
Passively regen +1 hunger every few seconds.
Metaphysical
Boots
IV
A chance to resist the slowness given by enemy Trap and Paralyze.
Anti Axe
Armor
IV
Decreases damage from enemy axes, scaling with level.
Anti Sword
Armor
IV
Decreases damage from enemy swords, scaling with level.
Dodge
Armor
V
Chance to dodge attacks.
Electrify
Armor
IV
Chance to strike lightning on the attacking player.
Immense Power
Armor
VI
Multiply damage against harvestable crops.
Double Strike
Sword
III
Chance to strike your enemy twice.
Fanatic
Sword
V
Deal increased DMG to enemy players that are wielding a Sword.
Silence
Sword
IV
Chance to prevent activation of your enemies' custom enchants.
Poison
Weapon
III
Chance to apply poison to your enemy on hit.
Insanity
Axe
VIII
Deal increased DMG to enemy players that are wielding a Sword.
Blacksmith
Axe
V
Chance to regenerate durability on your most damaged piece of armor by 1-2 durability whenever you damage a player.
Boss Slayer
Axe
III
Deal increased damage to Elite and Boss mobs.
Cleave
Axe
VII
Damage targets within an increasing radius depending on enchantment level.
Haste
Pickaxe
III
Allows you to swing your tools faster.
Money Miner
Pickaxe
IV
Chance to yield money when mining resource nodes.
Ore Magnet
Pickaxe
V
Chance to receive more resource scraps.
Drill
Hoe
III
Break harvestable crops in the direction you are facing.
GMO
Hoe
III
Chance to receive bonus drops when harvesting crops.


Elite Enchants

Name Applies to Max Level Description
Angelic
Armor
V
Chance to heal health over time after being damaged.
Excess
Armor
IV
Chance to receive extra drops when harvesting crops.
Spiked
Armor
II
Injures your attacker but does not affect your durability.
Icy Veins
Armor
III
Chance to inflict Slowness on enemies.
Last Stand
Helmet
IV
Chance to negate 50% of damage from incoming attacks that would normally kill you.
Unkillable
Helmet
III
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
Danger Close
Sword
V
The closer you are to the enemy monster, the more damage you will deal.
However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
Execute
Sword
V
Chance to deal massive damage on low health enemy players.
Trap
Sword
III
A chance to apply a buffed slowness effect to your target.
Sunder
Weapon
IV
Chance to bypass enemy attributes when dealing damage.
Anti Gank
Axe
IV
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x
depending on the number of enemies nearby.
Marauder
Axe
IV
Deal increased DMG to enemy players that are wielding an Axe.
Paralyze
Axe
IV
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
Auto Smelt
Pickaxe
III
A chance to get the full scrap when mining scrap shards.
Replenish
Pickaxe
V
Chance to instantly replenish resource nodes when mined.
Telepathy
Pickaxe
IV
A chance to automatically pick up resource node drops when broken.


Uncommon Enchants

Name Applies to Max Level Description
Molten
Armor
III
Chance to set your attacker on fire.
Plague Carrier
Armor
VIII
On death, summons creepers and debuffs to avenge you.
Shield
Armor
I
Negates all damage from Plague Carrier Creepers.
Well Fed
Armor
III
Increased hunger replenishment.
Harvest Surge
Armor
III
Chance to activate a Harvest Surge on crop break to increase crop damage for 10s.
Sweeping Scythe
Armor
V
Damage harvestable crops in a 3 block arc in front of you.
Growth Spurt
Armor
III
Chance to activate a Growth Spurt on crop break to increase nearby crop growth by +10%.
Blood Transfusion
Sword
I
Chance to deduce your own Injury Stacks when applying Injury to an enemy.
Fast Swing
Sword
III
A chance to give a burst of haste.
Fatigue
Sword
V
Chance to give slowness, slow swinging, and confusion to players.
Headless
Weapon
III
Chance to loot your victim's head on death!
Berserk
Axe
V
A chance to get a burst of strength (and mining fatigue).
Experience
Pickaxe
V
Increased Island EXP when mining resource nodes.
Reforged
Weapons & Tools
X
Protects durability, items will take longer to break.
Speed
Hoe
III
Gain a speed boost while holding a Hoe on an island.
Crop Damage
Hoe
X
Increase crop damage against harvestable crops.