Name Applies to Max Level Description
Deathbringer
Armor
III
A chance to deal double damage.
Enlighted
Armor
III
Can heal hearts while taking damage.
Leadership
Armor
V
The more allies near you, the more damage you deal against players.
Lucky
Armor
X
Increases chance for proc-based abilities to activate.
Overload
Armor
III
Increase Max Health based on level.
Exotic Compost
Armor
V
Chance to gain player EXP when harvesting a crop.
Injury
Sword
VI
Applies injury stacks to enemies that decrease their movement speed.
Inquisitive
Sword
V
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
V
A chance to siphon HP from your target.
Momentum
Sword
I
The more you hit island mobs, the more base damage you deal until you stop attacking for 1 minute.
Vengeance
Sword
VI
Multiply your outgoing damage by the number of Injury stacks you are currently affected by.
Potion Block
Axe
III
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
IV
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
IV
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
Loot Magnet
Weapon
III
Chance to auto-loot mob spawner mob drops.
Mind Rot
Weapon
VI
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
V
Consecutive hits against players within 12s will deal 3 Pure Damage.
Gem Finder
Pickaxe
III
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
XP Discovery
Pickaxe
V
Chance to mine up EXP from ore nodes.
Explosive
Hoe
IV
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VI
Chance to automatically /sell harvested crops for increased value.