Name Applies to Max Level Description
Sweeping Scythe
Armor
VI
Damage harvestable crops in a 3-block arc in front of you.
Sanctuary Shield
Armor
IV
Chance to deflect enemy projectiles.
Molten
Armor
IV
Chance to set your attacker on fire.
Harvest Surge
Armor
IV
Chance to activate a Harvest Surge on crop harvest to increase crop damage for 10s.
Electrify
Armor
V
Chance to strike lightning on the attacking player.
Angelic
Armor
VI
Chance to heal health over time after being damaged.
Heavy Tank
Chestplate
IV
Decreases incoming DMG from Captains.
Remedy
Leggings
III
Chance to remedy Poison and Wither from Marauders.
Reforged
Weapon
XI
Protects durability, items will take longer to break.
Poison
Weapon
IV
Chance to apply poison to your enemy on hit.
Insanity
Sword
VI
A chance to get a burst of strength (and mining fatigue).
Fatigue
Sword
VI
Chance to give slowness, slow swinging, and confusion to players.
Detain
Sword
VI
Chance to stun a Bandit on hit in /adventure.
Blood Transfusion
Sword
II
Chance to reduce your own Injury Stacks when applying Injury to an enemy.
Berserk
Axe
VI
A chance to get a burst of strength (and mining fatigue).
Reforged
Tool
XI
Protects durability, items will take longer to break.
Experience
Pickaxe
VI
Increased Island EXP when mining resource nodes.
Crop Damage
Hoe
XI
Increase crop damage against harvestable crops.
Combo Saver
Fishing Rod
IV
Chance on failed catch to not cancel your current Fishing Streak.
Deep Search
Fishing Rod
V
Chance to find Marauder Skulls while fishing.