Name Applies to Max Level Description
Deathbringer
Armor
IV
A chance to deal double damage.
Enlighted
Armor
IV
Can heal hearts while taking damage.
Leadership
Armor
VI
The more allies near you, the more damage you deal against players.
Lucky
Armor
XI
Increases chance for proc-based abilities to activate.
Overload
Armor
IV
Increase Max Health based on level.
Exotic Compost
Armor
VI
Chance to gain player EXP when harvesting a crop.
Oblivion Flame
Armor
IV
Chance on hit to apply a flame stack dealing increased fire damage per second.
Arcane Blast
Armor
VI
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs.
Curse
Chestplate
IV
Chance to inflict a Curse when attacking that deals true damage over time.
Gears
Boots
IV
Gain a speed boost.
Injury
Sword
VII
Applies injury stacks to enemies that decrease their outgoing DMG.
Inquisitive
Sword
VI
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
VI
A chance to siphon HP from your target.
Potion Block
Axe
IV
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
V
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
V
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is.
Hitlist Hunter
Weapon
IV
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress.
Mind Rot
Weapon
VII
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
VI
Consecutive hits against players within 12s will deal 3 Pure Damage.
Buffed
Weapon
VI
Chance to gain /advupgrade when killing Marauders.
Gem Finder
Pickaxe
IV
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
Explosive
Hoe
V
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VII
Chance to automatically /sell harvested crops for increased value.
Fresh Delivery
Fishing Rod
III
Increase the amount of Fish received per catch.
Rolling Rod
Fishing Rod
III
Chance to convert active color to RED while fishing.