Name Applies to Max Level Description
Angelic
Armor
V
Chance to heal health over time after being damaged.
Excess
Armor
IV
Chance to receive extra drops when harvesting crops.
Spiked
Armor
II
Injures your attacker but does not affect your durability.
Icy Veins
Armor
III
Chance to inflict Slowness on enemies.
Last Stand
Helmet
IV
Chance to negate 50% of damage from incoming attacks that would normally kill you.
Unkillable
Helmet
III
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
Danger Close
Sword
V
The closer you are to the enemy monster, the more damage you will deal.
However, if you are more than 2.5 blocks away, you will deal LESS damage than normal.
Execute
Sword
V
Chance to deal massive damage on low health enemy players.
Trap
Sword
III
A chance to apply a buffed slowness effect to your target.
Sunder
Weapon
IV
Chance to bypass enemy attributes when dealing damage.
Anti Gank
Axe
IV
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x
depending on the number of enemies nearby.
Marauder
Axe
IV
Deal increased DMG to enemy players that are wielding an Axe.
Paralyze
Axe
IV
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc.
Auto Smelt
Pickaxe
III
A chance to get the full scrap when mining scrap shards.
Replenish
Pickaxe
V
Chance to instantly replenish resource nodes when mined.
Telepathy
Pickaxe
IV
A chance to automatically pick up resource node drops when broken.