Template:Elite Enchants
Name | Applies to | Max Level | Description |
---|---|---|---|
Angelic | Armor |
V |
Chance to heal health over time after being damaged. |
Excess | Armor |
IV |
Chance to receive extra drops when harvesting crops. |
Spiked | Armor |
II |
Injures your attacker but does not affect your durability. |
Icy Veins | Armor |
III |
Chance to inflict Slowness on enemies. |
Last Stand | Helmet |
IV |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
Unkillable | Helmet |
III |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
Danger Close | Sword |
V |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
Execute | Sword |
V |
Chance to deal massive damage on low health enemy players. |
Trap | Sword |
III |
A chance to apply a buffed slowness effect to your target. |
Sunder | Weapon |
IV |
Chance to bypass enemy attributes when dealing damage. |
Anti Gank | Axe |
IV |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
Marauder | Axe |
IV |
Deal increased DMG to enemy players that are wielding an Axe. |
Paralyze | Axe |
IV |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
Auto Smelt | Pickaxe |
III |
A chance to get the full scrap when mining scrap shards. |
Replenish | Pickaxe |
V |
Chance to instantly replenish resource nodes when mined. |
Telepathy | Pickaxe |
IV |
A chance to automatically pick up resource node drops when broken. |