Outposts

Revision as of 19:41, 2 October 2024 by Ryan (talk | contribs) (Created page with "Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others. =How they work= right|500px *Players warp to the safe zone of the Outpost *From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point *To capture the Outpost...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others.


How they work

  • Players warp to the safe zone of the Outpost
  • From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point
  • To capture the Outpost, players must stand on the capture point, gradually increasing control as a percentage
  • When the control percentage reaches 100%, the Outpost is captured by the player's alliance
  • Control of the Outpost grants varying perks and rewards to the alliance
  • Gear is limited to stone weapons and chainmail armor within the Outpost.
  • Upon death, players face a 10-minute deathban from re-entering the Outpost.
  • Every 10 minutes, a mob spawns inside the Outpost, dropping unique loot when killed.

Rewards