Adventure Allignments

Revision as of 16:25, 4 April 2025 by Benos (talk | contribs) (Created page with "== Adventure Allignments & Alignment Zones == Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and Marauders spawn rates. All players begin their journey at a designated Point of Interest (POI) in the South-West corner of the map, which is located in the <span style="color:#FFFFFF;">Lawful Zone</span>. <br><span style="font-size: 20px;">'''Adventure Maps|Click here to see Maps of all Adventures and their...")
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Adventure Allignments & Alignment Zones

Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and Marauders spawn rates. All players begin their journey at a designated Point of Interest (POI) in the South-West corner of the map, which is located in the Lawful Zone.


Click here to see Maps of all Adventures and their Zones/POI's

Below are all of the Zones found in Adventures:

  • Lawful
    • PvP is DISABLED – players cannot attack or be attacked while in the Lawful Zone.
    • All Items are Kept on Death
    • The zone features lower spawn rates for high-tier Marauders (including Godly+ and Mythic) compared to the other zones.
    • The spawn POI is located here.
  • Neutral
    • PvP is ENABLED in this zone.
    • The Neutral Zone is centered at (0,0) and spans a 200×200 block area that contains three Points of Interest (POIs), with an additional 50-block "Warning Zone" surrounding it.
    • Upon entering the Neutral Zone, players receive a base 15-minute Neutral Timer.
    • While in the zone:
      • Killing Marauders reduces the Neutral Timer (with higher tier Marauders reducing more time).
      • If the timer is below the base 15 minutes, it increases by 1 second for every second spent in the zone.
    • The Neutral Curse applies on death: players lose 25% of their inventory (with an additional 10% lost per player kill).
    • Timer limits are set per Adventure:
      • Abandoned Ruins: Minimum 2 mins 30 secs, Maximum 15 mins
      • Lost Wasteland: Minimum 5 mins, Maximum 20 mins
      • Demonic Realm: Minimum 5 mins, Maximum 30 mins
  • Chaotic
    • PvP is ENABLED in this zone.
    • The Chaotic Zone consists of two separate caves located in the North-West and South-East corners of the map. Each cave has a single main entrance that leads to a large underground area.
    • Upon entry:
      • A chat alert is broadcast to all players present in that specific Chaotic Cave.
      • Players are assigned a base 15-minute Chaotic Timer.
    • While in the Chaotic Zone:
      • Killing Marauders decreases the Chaotic Timer (with higher tier Marauders reducing more time).
      • If the timer is below the base 15 minutes, it increases by 1 second for every second spent in the zone.
      • Killing another player adds 10 minutes to the Chaotic Timer, up to the adventure’s maximum.
      • Timer limits follow the same settings as those in the Neutral Zone.

Additional Alignment Mechanics

  • The Chaotic Timer upgrade (/advupgrade) provides a chance for mob kills in Chaotic or Neutral zones to reduce the alignment timer by 2×.
  • Neutral players retain 2 weapons upon death.
    • Equiped Weapon Prioritized First, 2nd Weapon determined by the next Weapon in your Hot-Bar going Left to Right
  • The ./pvp GUI allows players to switch to Chaotic (with a 10-second delay) or Neutral (with a 3-second delay).

These alignment mechanics are continuously displayed on your scoreboard while in an Adventure.