Name Applies to Max Level Description
Deathbringer
Armor
III
A chance to deal double damage.
Enlighted
Armor
III
Can heal hearts while taking damage.
Leadership
Armor
V
The more allies near you, the more damage you deal against players.
Lucky
Armor
X
Increases chance for proc-based abilities to activate.
Overload
Armor
III
Increase Max Health based on level.
Exotic Compost
Armor
V
Chance to gain player EXP when harvesting a crop.
Arcane Blast
Armor
V
Chance on Adventure Mob Kill to cause an Arcane Blast, instantly killing nearby mobs.
Oblivion Flame
Armor
III
Each hit applies a fire damage stack to mobs, dealing heavy fire-tick damage.
Injury
Sword
VI
Applies injury stacks to enemies that decrease their movement speed.
Inquisitive
Sword
V
A chance to gain increased EXP when killing a mob.
Lifesteal
Sword
V
A chance to siphon HP from your target.
Potion Block
Axe
III
Chance to prevent damaged players from using potions for a brief duration.
Surgical Saw
Axe
IV
Multiplies damage dealt to players with active injury stacks from the Injury enchantment.
Devour
Weapon
IV
Chance to drain hunger from your enemy, dealing increased damage the lower their hunger is.
Hitlist Hunter
Weapon
III
Chance for Mob Kills to count 2x towards Hitlist Chest Progress.
Mind Rot
Weapon
VI
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased.
Solar Flare
Weapon
V
Consecutive hits against players within 12s will deal 3 Pure Damage.
Buffed
Weapon
V
Chance to earn Adventure Upgrades on Marauder Kills.
Gem Finder
Pickaxe
III
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes.
Explosive
Hoe
IV
Chance to explode nearby crops in a 2x2 radius.
Money Breaker
Hoe
VI
Chance to automatically /sell harvested crops for increased value.