Name Applies to Max Level Description
Molten
Armor
III
Chance to set your attacker on fire.
Sanctuary Shield
Armor
III
Chance to deflect Enemy Projectiles.
Plague Carrier
Armor
VIII
On death, summons creepers and debuffs to avenge you.
Electrify
Armor
IV
Chance to strike lightning on the attacking player.
Angelic
Armor
V
Chance to heal health over time after being damaged.
Detain
Sword
V
Chance to stun a Bandit on hit in /adventure.
Poison
Weapon
III
Chance to apply poison to your enemy on hit.
Telepathy
Pickaxe
IV
A chance to automatically pick up resource node drops when broken.