The Facility

Buried deep beneath the surface lies a long-forgotten facility—once a hub of scientific innovation, now shrouded in silence and secrecy. Hidden from the prying eyes of the Marauders, it was abandoned after an unknown incident plunged its corridors into chaos. The reason for the downfall? Lost to time. That is, until one daring cosmonaut emerged from the depths clutching a strange artifact: an unmarked keycard... The race is on to uncover these keycards and unlock the secrets of what lies within... The Facility.

What is The Facility

The Facility is a brand new Adventure-type world, which can only be accessed for a limited time using a Facility Access Card on the Facility Door found within the Abandoned Ruins /adventure.

  • Facility Access Cards have limited usages and must have Science Gold applied to enter The Facility.
  • Inside of The Facility, players have a limited amount of time (Seen on your scoreboard) to explore the various rooms within the 3 main sections of the building.
  • The Facility is a fully NEUTRAL area, with a lawful spawnpoint.
  • Each of the 3 sections is color-coded based on its Marauders, Loot tiers, and build style:
    • Construction (PINK): Custom Recipes & Island Automation themed loot.
    • Excavation (GREEN): Island Skills & Resource themed loot. Contains both CHAIN, IRON, and DIAMOND resources.
    • Laboratories (RED): Enchanting & Gear-Building themed loot. Contains both CHAIN and IRON tiered items.

Entering The Facility

In order to enter The Facility, you must first obtain a Facility Access Card - which can be found within the Lost Wasteland /adventure in various loot tiers.

  • Each Facility Access Card has a limited number of uses, which decreases by 1 each time you enter The Facility.
  • Access Cards also have Science Charges, which are consumed upon entry to determine the amount of time you have inside The Facility.
  • Access Cards are guaranteed to be kept on Neutral death.
  • Apply Science Gold Ingots to the Facility Keycard to increase these charges. A minimum of 5 Science Gold charges is required to enter.





The Facility Entrance

The entrance to The Facility can be found within the Neutral Zone of the Abandoned Ruins /adventure.

  • Right-click the Lectern Keypad with your valid Facility Access Card to initiate a Facility Transport.
  • Upon activation, an alert is sent to all Cosmonauts within The Facility.
  • The Facility doors will open to the Transport Room, allowing any nearby player to enter.
  • The Facility Transport takes 30 seconds to complete. All players in the Transport Room with a valid keycard will be transported to The Facility.
  • Players without a valid card will be teleported outside the Facility Transport Room.
  • Players within the Transport Room are transported regardless of Combat status.
  • Having multiple Access Cards does not increase your time in The Facility—only one card is consumed.

Inside of The Facility

Once inside, you are set to LAWFUL in the central Facility room. Venturing outside sets you to NEUTRAL for the duration of your exploration.

  • Snaking pathways lead from the central room to unique areas filled with powerful Mobs.
  • Escape is only possible through one of three Exit Portals located in each section of the Facility.

Facility Mobs

  • Mobs inside of The Facility are stronger than Mythic-tier mobs in normal Adventures.
  • All mobs share the same HP and Damage stats.
  • Captains and Generals do not spawn within The Facility.

Facility Loot

Loot is determined by the section of The Facility you are in and the types of mobs you kill:

  • Hitlist:
    • Red Hitlist: 50 kills.
    • Green Hitlist: 50 kills.
    • Pink Hitlist: 100 kills. (Rewards a chest containing 2 items from that tier's Loot Table)
  • Bossbar:
    • Red Bossbar: 100 Points.
    • Green Bossbar: 100 Points.
    • Pink Bossbar: 150 Points.
    • Each mob gives 1 Bossbar point on kill.
  • System Override:
    • On proc, System Override grants multiple of the same tier of loot instead of upgrading the tier.
    • Only stone weapons with System Override work in The Facility.

The Centrifuge

Behold! The Facility scientists' revolutionary new invention! After much trial and error, these mysterious workers have discovered a way to upgrade Random Perfect Gems into their MAX +1 variants.

The Centrifuge is a new Custom Block that exists in each zone of The Facility.

  • In order to have a chance at activating the Centrifuge, players must kill **25 Marauders** within a **25-block radius** of the block.
  • If the block fails to activate, the activation progress will **reset**, and players must try again.
  • Once activated, players can insert a Random Perfect Enchant Gem to have a chance at upgrading it to a Random MAX +1 Gem.
  • After each upgrade interaction, the Centrifuge will be placed on a **1-hour cooldown**.
  • If a Perfect Gem fails to upgrade, it will be **destroyed** in the process.
  • If the Centrifuge fails to upgrade a gem, its success chance will **increase** the next time it's used.
  • If a gem successfully upgrades, the Centrifuge will **reset to its base upgrade-chance**.

Be careful! Failed upgrades mean the gem is lost forever.


Facility Unlock on /levelcap

The Abandoned Ruins /facility has its own spot on /levelcap.

  • The Abandoned Ruins facility does not unlock until Day #15, alongside Lost Wasteland Heroic loot and Island Level 25.