Outposts: Difference between revisions
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[[file:OutpostMobs.png|400px|link=]] | [[file:OutpostMobs.png|400px|link=]] | ||
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=Stone Outpost= | |||
[[File:StoneOutpost2.png|350px|link=]] | |||
=Iron Outpost= | |||
[[File:IronOutpost.png|350px|link=]] | |||
=Diamond Outpost= | |||
[[File:DiamondOutpost.png|350px|link=]] |
Revision as of 01:50, 26 February 2025
Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others.
How they work

- Players warp to the safe zone of the Outpost
- From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point
- To capture the Outpost, players must stand on the capture point, gradually increasing control as a percentage
- When the control percentage reaches 100%, the Outpost is captured by the player's alliance
- Control of the Outpost grants varying perks and rewards to the alliance
- Gear is limited to stone weapons and chainmail armor within the Outpost.
- Upon death, players face a 10-minute deathban from re-entering the Outpost.
- Every 10 minutes, a mob spawns inside the Outpost, dropping unique loot when killed.
Outposts
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Stone Outpost
Iron Outpost
Diamond Outpost