Template:Uncommon Enchants: Difference between revisions
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Angelic</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] [[File:enchanteddiamondchestplate.gif|25px|link=]] [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Armor </div> || <div align="center">'''<span style="color:#00FFFF;">VI</span>'''</div> || Chance to heal health over time after being damaged. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Angelic</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] [[File:enchanteddiamondchestplate.gif|25px|link=]] [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Armor </div> || <div align="center">'''<span style="color:#00FFFF;">VI</span>'''</div> || Chance to heal health over time after being damaged. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Heavy Tank</span>''' || <div align="center"> [[File:enchanteddiamondchestplate.gif|25px|link=]] Chestplate </div> || <div align="center">'''<span style="color:#00FFFF;">IV</span>'''</div> || Decreases incoming DMG from Captains. | |||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Remedy</span>''' || <div align="center"> [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] Leggings </div> || <div align="center">'''<span style="color:#00FFFF;">III</span>'''</div> || Chance to remedy Poison and Wither from Marauders. | |||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Reforged</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Weapon </div> || <div align="center">'''<span style="color:#00FFFF;">XI</span>'''</div> || Protects durability, items will take longer to break. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Reforged</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Weapon </div> || <div align="center">'''<span style="color:#00FFFF;">XI</span>'''</div> || Protects durability, items will take longer to break. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Crop Damage</span>''' || <div align="center"> [[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Hoe </div> || <div align="center">'''<span style="color:#00FFFF;">XI</span>'''</div> || Increase crop damage against harvestable crops. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Crop Damage</span>''' || <div align="center"> [[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Hoe </div> || <div align="center">'''<span style="color:#00FFFF;">XI</span>'''</div> || Increase crop damage against harvestable crops. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#00FFFF;">Combo Saver</span>''' || <div align="center"> [[File:FishingRod.webp|25px|link=]] Fishing Rod </div> || <div align="center">'''<span style="color:#00FFFF;">IV</span>'''</div> || Chance on failed catch to not cancel your current Fishing Streak. | |||
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Revision as of 01:34, 26 February 2025
Name | Applies to | Max Level | Description |
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VI |
Damage harvestable crops in a 3-block arc in front of you. |
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IV |
Chance to deflect enemy projectiles. |
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IV |
Chance to set your attacker on fire. |
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IV |
Chance to activate a Harvest Surge on crop harvest to increase crop damage for 10s. |
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V |
Chance to strike lightning on the attacking player. |
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VI |
Chance to heal health over time after being damaged. |
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IV |
Decreases incoming DMG from Captains. |
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III |
Chance to remedy Poison and Wither from Marauders. |
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XI |
Protects durability, items will take longer to break. |
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IV |
Chance to apply poison to your enemy on hit. |
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VI |
A chance to get a burst of strength (and mining fatigue). |
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VI |
Chance to give slowness, slow swinging, and confusion to players. |
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VI |
Chance to stun a Bandit on hit in /adventure. |
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II |
Chance to reduce your own Injury Stacks when applying Injury to an enemy. |
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VI |
A chance to get a burst of strength (and mining fatigue). |
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XI |
Protects durability, items will take longer to break. |
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VI |
Increased Island EXP when mining resource nodes. |
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XI |
Increase crop damage against harvestable crops. |
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IV |
Chance on failed catch to not cancel your current Fishing Streak. |