Template:Elite Enchants: Difference between revisions
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| [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Spiked</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] [[File:enchanteddiamondchestplate.gif|25px|link=]] [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Armor </div> || <div align="center">'''<span style="color:#55FFFF;">II</span>'''</div> || Injures your attacker but does not affect your durability. | | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Spiked</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] [[File:enchanteddiamondchestplate.gif|25px|link=]] [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Armor </div> || <div align="center">'''<span style="color:#55FFFF;">II</span>'''</div> || Injures your attacker but does not affect your durability. | ||
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| [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Icy Veins</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] [[File:enchanteddiamondchestplate.gif|25px|link=]] [[File:Enchanted_Diamond_Leggings_29.gif|25px|link=]] [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Armor </div> || <div align="center">'''<span style="color:#55FFFF;">III</span>'''</div> || Chance to inflict Slowness on enemies. | |||
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| [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Last Stand</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] Helmet </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || Chance to negate 50% of damage from incoming attacks that would normally kill you. | | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Last Stand</span>''' || <div align="center"> [[File:Enchanted_Diamond_Helmet_29.gif|25px|link=]] Helmet </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || Chance to negate 50% of damage from incoming attacks that would normally kill you. |
Revision as of 16:34, 27 October 2024
Name | Applies to | Max Level | Description |
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V |
Chance to heal health over time after being damaged. |
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IV |
Chance to receive extra drops when harvesting crops. |
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II |
Injures your attacker but does not affect your durability. |
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III |
Chance to inflict Slowness on enemies. |
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IV |
Chance to negate 50% of damage from incoming attacks that would normally kill you. |
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III |
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. |
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V |
The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. |
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V |
Chance to deal massive damage on low health enemy players. |
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III |
A chance to apply a buffed slowness effect to your target. |
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IV |
Chance to bypass enemy attributes when dealing damage. |
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IV |
If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. |
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IV |
Deal increased DMG to enemy players that are wielding an Axe. |
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IV |
Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. |
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III |
A chance to get the full scrap when mining scrap shards. |
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V |
Chance to instantly replenish resource nodes when mined. |
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IV |
A chance to automatically pick up resource node drops when broken. |