Template:Legendary Enchants: Difference between revisions
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Curse</span>''' || <div align="center"> [[File:enchanteddiamondchestplate.gif|25px|link=]] Chestplate </div> || <div align="center">'''<span style="color:#FF55FF;">IV</span>'''</div> || Chance to inflict a Curse when attacking that deals true damage over time. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Curse</span>''' || <div align="center"> [[File:enchanteddiamondchestplate.gif|25px|link=]] Chestplate </div> || <div align="center">'''<span style="color:#FF55FF;">IV</span>'''</div> || Chance to inflict a Curse when attacking that deals true damage over time. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Gears</span>''' || <div align="center"> [[File:Enchanted_Diamond_Boots_29.gif|25px|link=]] Boots </div> || <div align="center">'''<span style="color:#FF55FF;">IV</span>'''</div> || Gain a speed boost. | |||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Injury</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] Sword </div> || <div align="center">'''<span style="color:#FF55FF;">VII</span>'''</div> || Applies injury stacks to enemies that decrease their outgoing DMG. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Injury</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] Sword </div> || <div align="center">'''<span style="color:#FF55FF;">VII</span>'''</div> || Applies injury stacks to enemies that decrease their outgoing DMG. |
Revision as of 02:17, 26 February 2025
Name | Applies to | Max Level | Description |
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IV |
A chance to deal double damage. |
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IV |
Can heal hearts while taking damage. |
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VI |
The more allies near you, the more damage you deal against players. |
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XI |
Increases chance for proc-based abilities to activate. |
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IV |
Increase Max Health based on level. |
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VI |
Chance to gain player EXP when harvesting a crop. |
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IV |
Chance on hit to apply a flame stack dealing increased fire damage per second. |
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VI |
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs. |
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IV |
Chance to inflict a Curse when attacking that deals true damage over time. |
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IV |
Gain a speed boost. |
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VII |
Applies injury stacks to enemies that decrease their outgoing DMG. |
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VI |
A chance to gain increased EXP when killing a mob. |
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VI |
A chance to siphon HP from your target. |
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IV |
Chance to prevent damaged players from using potions for a brief duration. |
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V |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. |
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V |
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is. |
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IV |
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress. |
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VII |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. |
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VI |
Consecutive hits against players within 12s will deal 3 Pure Damage. |
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VI |
Chance to gain /advupgrade when killing Marauders. |
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IV |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. |
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V |
Chance to explode nearby crops in a 2x2 radius. |
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VII |
Chance to automatically /sell harvested crops for increased value. |
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III |
Increase the amount of Fish received per catch. |