Template:Elite Enchants: Difference between revisions
| No edit summary | No edit summary | ||
| Line 25: | Line 25: | ||
| |- | |- | ||
| | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Sunder</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Weapon </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || Chance to bypass enemy attributes when dealing damage. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Sunder</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Weapon </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || Chance to bypass enemy attributes when dealing damage. | ||
| |- | |||
| | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Bloodletting</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Weapon </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || Chance to cause a Heavy Bleed to Adventure Mobs, slowly siphoning HP away. | |||
| |- | |- | ||
| | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Anti Gank</span>''' || <div align="center"> [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Axe </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#55FFFF;">Anti Gank</span>''' || <div align="center"> [[File:Enchanted_Diamond_Axe.gif|25px|link=]] Axe </div> || <div align="center">'''<span style="color:#55FFFF;">IV</span>'''</div> || If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x <br>depending on the number of enemies nearby. | ||
Revision as of 19:38, 16 December 2024
| Name | Applies to | Max Level | Description | 
|---|---|---|---|
|  Angelic |        Armor | V | Chance to heal health over time after being damaged. | 
|  Excess |        Armor | IV | Chance to receive extra drops when harvesting crops. | 
|  Spiked |        Armor | II | Injures your attacker but does not affect your durability. | 
|  Icy Veins |        Armor | III | Chance to inflict Slowness on enemies. | 
|  Last Stand |  Helmet | IV | Chance to negate 50% of damage from incoming attacks that would normally kill you. | 
|  Unkillable |  Helmet | III | Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead. | 
|  Danger Close |  Sword | V | The closer you are to the enemy monster, the more damage you will deal. However, if you are more than 2.5 blocks away, you will deal LESS damage than normal. | 
|  Execute |  Sword | V | Chance to deal massive damage on low health enemy players. | 
|  Trap |  Sword | III | A chance to apply a buffed slowness effect to your target. | 
|  Sunder |    Weapon | IV | Chance to bypass enemy attributes when dealing damage. | 
|  Bloodletting |    Weapon | IV | Chance to cause a Heavy Bleed to Adventure Mobs, slowly siphoning HP away. | 
|  Anti Gank |  Axe | IV | If (6-level) or more enemies hit you in a short period of time, your outgoing damage will be multiplied by up to 1.5x depending on the number of enemies nearby. | 
|  Marauder |  Axe | IV | Deal increased DMG to enemy players that are wielding an Axe. | 
|  Paralyze |  Axe | IV | Chance to give lightning effect as well as to give slowness and slow swinging to the target player, inflicting small damage on proc. | 
|  Auto Smelt |  Pickaxe | III | A chance to get the full scrap when mining scrap shards. | 
|  Replenish |  Pickaxe | V | Chance to instantly replenish resource nodes when mined. | 
|  Telepathy |  Pickaxe | IV | A chance to automatically pick up resource node drops when broken. |