Template:Legendary Enchants: Difference between revisions
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Money Breaker</span>''' || <div align="center">[[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Hoe</div> || <div align="center">'''<span style="color:#FF55FF;">VII</span>'''</div> || Chance to automatically /sell harvested crops for increased value. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Money Breaker</span>''' || <div align="center">[[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Hoe</div> || <div align="center">'''<span style="color:#FF55FF;">VII</span>'''</div> || Chance to automatically /sell harvested crops for increased value. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;"> | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF55FF;">Harpoon</span>''' || <div align="center">[[File:Trident.webp|25px|link=]] Trident</div> || <div align="center">'''<span style="color:#FF55FF;">IV</span>'''</div> || Increased /is quest Progress from throwing Tridents, but disables manually attacking with your Trident for 60s afterwards. | ||
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Latest revision as of 01:11, 15 February 2026
| Name | Applies to | Max Level | Description |
|---|---|---|---|
IV |
A chance to deal double damage. | ||
IV |
Can heal hearts while taking damage. | ||
VI |
The more allies near you, the more damage you deal against players. | ||
XI |
Increases chance for proc-based abilities to activate. | ||
IV |
Increase Max Health based on level. | ||
VI |
Chance to gain player EXP when harvesting a crop. | ||
IV |
Chance on hit to apply a flame stack dealing increased fire damage per second. | ||
VI |
Chance on Adventure Mob Kill to cause an Arcane Blast, killing nearby Mobs. | ||
IV |
Chance to inflict a Curse when attacking that deals true damage over time. | ||
IV |
Gain a speed boost. | ||
IV |
Deal increased damage to Mutated Spawner Mobs. | ||
VII |
Applies injury stacks to enemies that decrease their outgoing DMG. | ||
VI |
A chance to gain increased EXP when killing a mob. | ||
VI |
A chance to siphon HP from your target. | ||
IV |
Chance to prevent damaged players from using potions for a brief duration. | ||
V |
Multiplies damage dealt to players with active injury stacks from the Injury enchantment. | ||
V |
Gain a stack when damaging a player. After 4 stacks they will be consumed, draining your enemy's hunger. Deal increased damage the lower their hunger is. | ||
IV |
Chance for Marauder Kills to count 2x kills towards your Hitlist Chest Progress. | ||
VII |
Chance to mark the enemy with Mind Rot, while marked all incoming damage will be increased. | ||
VI |
Consecutive hits against players will deal 3 Pure Damage. | ||
VI |
Chance to gain /advupgrade when killing Marauders. | ||
IV |
Increase the chance to discover a Mystery Enchant Gem when manually mining Resource Nodes. | ||
VII |
Chance to explode nearby ores when mining Resource Nodes. | ||
V |
Chance to explode nearby crops in a 2x2 radius. | ||
VII |
Chance to automatically /sell harvested crops for increased value. | ||
IV |
Increased /is quest Progress from throwing Tridents, but disables manually attacking with your Trident for 60s afterwards. |