Adventure Alignments: Difference between revisions
Created page with "== Adventure Allignments & Alignment Zones == Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and Marauders spawn rates. All players begin their journey at a designated Point of Interest (POI) in the South-West corner of the map, which is located in the <span style="color:#FFFFFF;">Lawful Zone</span>. <br><span style="font-size: 20px;">'''Adventure Maps|Click here to see Maps of all Adventures and their..." |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
== Adventure | == Adventure Alignments & Alignment Zones == | ||
Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and [[Marauders]] spawn rates. All players begin their journey at a designated Point of Interest (POI) | Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and [[Marauders]] spawn rates. All players begin their journey at a designated Point of Interest (POI) located in the <span style="color:#FFFFFF;">Lawful Zone</span>. | ||
<br><span style="font-size: 20px;">'''[[Adventure Maps|Click here to see Maps of all Adventures and their Zones/ | <br><span style="font-size: 20px;">'''[[Adventure Maps|Click here to see Maps of all Adventures and their Zones/POIs]]'''</span> | ||
Below are all of the Zones found in [[Adventures]]: | Below are all of the Zones found in [[Adventures]]: | ||
* '''<span style="color:#FFFFFF;">Lawful</span>''' | * '''<span style="color:#FFFFFF;">Lawful</span>''' | ||
** '''PvP is DISABLED''' – players cannot attack or be attacked while in the Lawful Zone. | ** '''PvP is DISABLED''' – players cannot attack or be attacked while in the Lawful Zone. | ||
** All Items are Kept on Death | ** All Items are Kept on Death | ||
** | ** This zone features lower spawn rates for high-tier Marauders (including Godly+ and Mythic). | ||
** The spawn POI is located here. | ** The spawn POI is located here. | ||
* '''<span style="color:#FFAA00;">Neutral</span>''' | * '''<span style="color:#FFAA00;">Neutral</span>''' | ||
** '''PvP is ENABLED''' in this zone. | ** '''PvP is ENABLED''' in this zone. | ||
** | ** Players receive a base 15-minute Neutral Timer upon entry. | ||
** While in the zone: | ** While in the zone: | ||
*** Killing [[Marauders]] reduces the Neutral Timer ( | *** Killing [[Marauders]] reduces the Neutral Timer (higher-tier mobs reduce more time). | ||
*** If the timer is below the base 15 minutes, it increases by 1 second | *** If the timer is below the base 15 minutes, it increases by 1 second per second spent in the zone. | ||
** The Neutral Curse applies on death: players lose 25% of their inventory ( | ** The Neutral Curse applies on death: players lose 25% of their inventory (plus an additional 10% per player kill). | ||
** Timer limits | ** Timer limits vary per Adventure: | ||
*** | *** Minimum and maximum values are set based on the Adventure you're in. | ||
* '''<span style="color:#FF0000;">Chaotic</span>''' | * '''<span style="color:#FF0000;">Chaotic</span>''' | ||
** '''PvP is ENABLED''' in this zone. | ** '''PvP is ENABLED''' in this zone. | ||
** Players are assigned a base 15-minute Chaotic Timer on entry. | |||
** While in the Chaotic Zone: | ** While in the Chaotic Zone: | ||
*** Killing [[Marauders]] | *** Killing [[Marauders]] reduces the timer (higher-tier mobs reduce more time). | ||
*** | *** The timer increases by 1 second for each second spent in the zone if below the base. | ||
*** Killing another player adds 10 minutes to the | *** Killing another player adds 10 minutes to the timer, up to the zone’s cap. | ||
** | ** Timer caps match those used in the Neutral Zone. | ||
** A global alert is triggered when entering a Chaotic Zone. | |||
'''Note''': The locations of Lawful, Neutral, and Chaotic Zones vary between each Adventure. | |||
== Additional Alignment Mechanics == | == Additional Alignment Mechanics == | ||
* The Chaotic Timer upgrade (/advupgrade) provides a chance for mob kills in Chaotic or Neutral zones to reduce the alignment timer by 2×. | * The Chaotic Timer upgrade (/advupgrade) provides a chance for mob kills in Chaotic or Neutral zones to reduce the alignment timer by 2×. | ||
* Neutral players retain 2 weapons upon death | * Neutral players retain 2 weapons upon death: | ||
** | ** The equipped weapon is prioritized first; the second is chosen based on the next weapon in your hotbar from left to right. | ||
* The | * The '''/pvp''' GUI allows players to switch to Chaotic (10s delay) or Neutral (3s delay). | ||
These alignment mechanics are continuously displayed on your scoreboard while in an Adventure. | These alignment mechanics are continuously displayed on your scoreboard while in an Adventure. |
Latest revision as of 05:04, 1 July 2025
Adventure Alignments & Alignment Zones
Adventure worlds are divided into three distinct alignment zones that govern player interactions, PvP rules, and Marauders spawn rates. All players begin their journey at a designated Point of Interest (POI) located in the Lawful Zone.
Click here to see Maps of all Adventures and their Zones/POIs
Below are all of the Zones found in Adventures:
- Lawful
- PvP is DISABLED – players cannot attack or be attacked while in the Lawful Zone.
- All Items are Kept on Death
- This zone features lower spawn rates for high-tier Marauders (including Godly+ and Mythic).
- The spawn POI is located here.
- Neutral
- PvP is ENABLED in this zone.
- Players receive a base 15-minute Neutral Timer upon entry.
- While in the zone:
- Killing Marauders reduces the Neutral Timer (higher-tier mobs reduce more time).
- If the timer is below the base 15 minutes, it increases by 1 second per second spent in the zone.
- The Neutral Curse applies on death: players lose 25% of their inventory (plus an additional 10% per player kill).
- Timer limits vary per Adventure:
- Minimum and maximum values are set based on the Adventure you're in.
- Chaotic
- PvP is ENABLED in this zone.
- Players are assigned a base 15-minute Chaotic Timer on entry.
- While in the Chaotic Zone:
- Killing Marauders reduces the timer (higher-tier mobs reduce more time).
- The timer increases by 1 second for each second spent in the zone if below the base.
- Killing another player adds 10 minutes to the timer, up to the zone’s cap.
- Timer caps match those used in the Neutral Zone.
- A global alert is triggered when entering a Chaotic Zone.
Note: The locations of Lawful, Neutral, and Chaotic Zones vary between each Adventure.
Additional Alignment Mechanics
- The Chaotic Timer upgrade (/advupgrade) provides a chance for mob kills in Chaotic or Neutral zones to reduce the alignment timer by 2×.
- Neutral players retain 2 weapons upon death:
- The equipped weapon is prioritized first; the second is chosen based on the next weapon in your hotbar from left to right.
- The /pvp GUI allows players to switch to Chaotic (10s delay) or Neutral (3s delay).
These alignment mechanics are continuously displayed on your scoreboard while in an Adventure.