Cosmic Blessings: Difference between revisions
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Cosmic Blessings are powerful, | Cosmic Blessings are powerful, upgradable rewards granted to dedicated players whose Islands reach the pinnacle of Cosmic Sky’s seasonal progression. Blessings are now per-map and use a points system: each blessing has 3 perks and requires 3 upgrades (3 points total) to fully unlock. Blessings reset between maps, except for points awarded at End of the World (EOTW) which carry to the next map. | ||
{{CosmicBlessingsGUI}} | {{CosmicBlessingsGUI-V7}} | ||
<span style="font-size:1.5em; font-weight:bold;">Hover over a Cosmic Blessing above to learn more about it!</span> | <span style="font-size:1.5em; font-weight:bold;">Hover over a Cosmic Blessing above to learn more about it!</span> | ||
= | == Blessing Points & Timing == | ||
* Blessing Points are awarded based on the player’s highest eligible League island: | |||
* | ** Recruit = +1, Steel = +2, Titanium = +3, Neon = +4, Celestium = +5 | ||
* | * Allocation happens twice per season: | ||
* | ** '''Checkpoint Allocation''': Once for all islands that reach '''Island Level 25''' before '''Level 30''' unlocks on '''Day 22''' | ||
* | ** '''EOTW Allocation''': Once at End of the World when Reputation Points are calculated | ||
* Unspent Blessing Points are cleared immediately before EOTW allocation | |||
* EOTW-awarded Blessing Points carry to the next map; Level 30/Checkpoint points are only usable for the remainder of the current map | |||
* Players only earn Blessing Points from one island: their single highest-League island that qualifies for the allocation | |||
* Unlockable Blessings are per-map with 3 tiers; each tier costs 1 point and requires the previous tier | |||
= Cosmic Blessing Tiers = | = Cosmic Blessing Tiers = | ||
Cosmic Blessings are staged in 3 tiers, based on how many seasons the Cosmic Blessing lasts for. Each Blessing is themed towards a specific aspect of the game. | Cosmic Blessings are staged in 3 tiers, based on how many seasons the Cosmic Blessing lasts for. Each Blessing is themed towards a specific aspect of the game. | ||
== 1- | == Blessings & Perks (Upgradable) == | ||
Each blessing has three tiers. Each tier costs 1 point. | |||
[[File:EnderPearl.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Facility Freerunner</span> | |||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">5% chance for 2x corruption progress</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">10% chance for free entry</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">/spawn (same timer as the portals)</span></li> </ul> | |||
[[File: | [[File:Paper.png|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Quest Crusader</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">5% increased [[Island Quests|Island Quest]] time</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">5% chance for action to count as double toward Island Quest completion</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">Island Quests begin with 5% completion</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;"> | |||
<li><span style="color:# | |||
<li><span style="color:# | |||
</ul> | |||
[[File: | [[File:Gold Nugget.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Man's Best Friend</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">10% chance to not consume candy on pet level up</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">5% chance to not put a pet on cooldown on activation</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">Chance to instantly level a pet on usage</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:# | |||
<li><span style="color:# | |||
<li><span style="color:#FFFF55;"> | |||
</ul> | |||
== | [[File:Diamond.png|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Realm Riches</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">+10% chance for double [[Realms|realm]] points</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">-10% [[Realms|realm shop]] prices</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">+1 minute to daily realm time limit</span></li> </ul> | |||
[[File:Emerald.png|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Enchanter's Blessing</span> | [[File:Emerald.png|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Enchanter's Blessing</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">+5% socket apply chance</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">+5% chance to not break socket on failure</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">+5% chance to not consume examined enchantment gem</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;"> | |||
<li><span style="color:#FFFF55;">+5% | |||
<li><span style="color:#FFFF55;">5% | |||
</ul> | |||
[[File: | [[File:Blaze Powder.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Warborn Resilience</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">-1% incoming & +1% outgoing marauder damage</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">-2.5% incoming & +2.5% outgoing marauder damage</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">-10% incoming & +10% outgoing marauder damage</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;"> | |||
<li><span style="color:#FFFF55;"> | |||
<li><span style="color:#FFFF55;"> | |||
</ul> | |||
== | [[File:Diamondpickaxe.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Enriched Mining</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">Increased chance to spawn Mining Rush</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">Even higher chance to spawn Mining Rush</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">Highest chance to spawn Mining Rush</span></li> </ul> | |||
[[File:Cod.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;"> | [[File:Cod.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Fisher's Friend</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">+2% chance to double all fish caught</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">+5% chance to double all fish caught</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">+10% chance to double all fish caught</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;">10% chance | |||
</ul> | |||
[[File: | [[File:Spawner.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Efficient Executioner</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">+2.5% chance to kill +1 stacked mob</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">+7.5% chance to kill +1 stacked mob</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">+12.5% chance to kill +2 stacked mob</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;">-5% | |||
</ul> | |||
[[File:Wheat.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Touching Grass</span> | [[File:Wheat.webp|48px|baseline|link=]] <span style="color:#FF5555; font-weight:bold; font-size:1.5em;">Touching Grass</span> | ||
<div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> | <div style="color:#FFAA00; font-weight:bold; margin-top:-25px;">Perks</div> <ul style="margin-top:2px; margin-bottom:2px;"> <li><span style="color:#FF5555;font-weight:bold;">I.</span> <span style="color:#FFFF55;">2.5% chance for +1 crop items per break</span></li> <li><span style="color:#FF5555;font-weight:bold;">II.</span> <span style="color:#FFFF55;">7.5% chance for +1 crop items per break</span></li> <li><span style="color:#FF5555;font-weight:bold;">III.</span> <span style="color:#FFFF55;">12.5% chance for +2 crop items per break</span></li> </ul> | ||
<ul style="margin-top:2px; margin-bottom:2px;"> | |||
<li><span style="color:#FFFF55;"> | |||
</ul> | |||
= Previous Maps Cosmic Blessings = | |||
Here you can find GUI's showing Previous maps available Cosmic Blessings. Hover over any item on the GUI to see what Blessings were offered. | |||
== Map #6 & #5 Cosmic Blessings == | |||
{{CosmicBlessingsGUI}} | |||
<br> | |||
<span style="font-size:1.5em; font-weight:bold;">Hover over a Cosmic Blessing above to learn more about what Blessings were available during Map #6 and Map #5!</span> | |||
== Map #4's Cosmic Belssings== | |||
{{Map4CosmicBlessingsGUI}} | |||
<br> | |||
<span style="font-size:1.5em; font-weight:bold;">Hover over a Cosmic Blessing above to learn more about what Blessings were available during Map #4!</span> | |||
Latest revision as of 20:25, 22 August 2025
Cosmic Blessings are powerful, upgradable rewards granted to dedicated players whose Islands reach the pinnacle of Cosmic Sky’s seasonal progression. Blessings are now per-map and use a points system: each blessing has 3 perks and requires 3 upgrades (3 points total) to fully unlock. Blessings reset between maps, except for points awarded at End of the World (EOTW) which carry to the next map.
![]() |
|
Hover over a Cosmic Blessing above to learn more about it!
Blessing Points & Timing
- Blessing Points are awarded based on the player’s highest eligible League island:
- Recruit = +1, Steel = +2, Titanium = +3, Neon = +4, Celestium = +5
- Allocation happens twice per season:
- Checkpoint Allocation: Once for all islands that reach Island Level 25 before Level 30 unlocks on Day 22
- EOTW Allocation: Once at End of the World when Reputation Points are calculated
- Unspent Blessing Points are cleared immediately before EOTW allocation
- EOTW-awarded Blessing Points carry to the next map; Level 30/Checkpoint points are only usable for the remainder of the current map
- Players only earn Blessing Points from one island: their single highest-League island that qualifies for the allocation
- Unlockable Blessings are per-map with 3 tiers; each tier costs 1 point and requires the previous tier
Cosmic Blessing Tiers
Cosmic Blessings are staged in 3 tiers, based on how many seasons the Cosmic Blessing lasts for. Each Blessing is themed towards a specific aspect of the game.
Blessings & Perks (Upgradable)
Each blessing has three tiers. Each tier costs 1 point.
Facility Freerunner
- I. 5% chance for 2x corruption progress
- II. 10% chance for free entry
- III. /spawn (same timer as the portals)
Quest Crusader
- I. 5% increased Island Quest time
- II. 5% chance for action to count as double toward Island Quest completion
- III. Island Quests begin with 5% completion
Man's Best Friend
- I. 10% chance to not consume candy on pet level up
- II. 5% chance to not put a pet on cooldown on activation
- III. Chance to instantly level a pet on usage
Realm Riches
- I. +10% chance for double realm points
- II. -10% realm shop prices
- III. +1 minute to daily realm time limit
Enchanter's Blessing
- I. +5% socket apply chance
- II. +5% chance to not break socket on failure
- III. +5% chance to not consume examined enchantment gem
Warborn Resilience
- I. -1% incoming & +1% outgoing marauder damage
- II. -2.5% incoming & +2.5% outgoing marauder damage
- III. -10% incoming & +10% outgoing marauder damage
Enriched Mining
- I. Increased chance to spawn Mining Rush
- II. Even higher chance to spawn Mining Rush
- III. Highest chance to spawn Mining Rush
Fisher's Friend
- I. +2% chance to double all fish caught
- II. +5% chance to double all fish caught
- III. +10% chance to double all fish caught
Efficient Executioner
- I. +2.5% chance to kill +1 stacked mob
- II. +7.5% chance to kill +1 stacked mob
- III. +12.5% chance to kill +2 stacked mob
Touching Grass
- I. 2.5% chance for +1 crop items per break
- II. 7.5% chance for +1 crop items per break
- III. 12.5% chance for +2 crop items per break
Previous Maps Cosmic Blessings
Here you can find GUI's showing Previous maps available Cosmic Blessings. Hover over any item on the GUI to see what Blessings were offered.
Map #6 & #5 Cosmic Blessings
![]() |
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Hover over a Cosmic Blessing above to learn more about what Blessings were available during Map #6 and Map #5!
Map #4's Cosmic Belssings
![]() |
|
Hover over a Cosmic Blessing above to learn more about what Blessings were available during Map #4!