Outposts: Difference between revisions
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Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others. | Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others. | ||
=How they work= | =How they work= | ||
[[file: | [[file:StoneOutpostBuild3.png|right|500px|link=]] | ||
*Players warp to the safe zone of the Outpost | *Players warp to the safe zone of the Outpost | ||
*From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point | *From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point | ||
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*When the control percentage reaches 100%, the Outpost is captured by the player's alliance | *When the control percentage reaches 100%, the Outpost is captured by the player's alliance | ||
*Control of the Outpost grants varying perks and rewards to the alliance | *Control of the Outpost grants varying perks and rewards to the alliance | ||
*Gear is limited to stone | *Gear is limited to the Tier of outpost you are trying to enter. | ||
**Chainmail/stone in Stone Outpost, Iron Armor/weapones in Iron Outpost, etc. | |||
*Upon death, players face a 10-minute deathban from re-entering the Outpost. | *Upon death, players face a 10-minute deathban from re-entering the Outpost. | ||
*Every 10 minutes, a mob spawns inside the Outpost, dropping unique loot when killed. | *Every 10 minutes, a mob spawns inside the Outpost, dropping unique loot when killed. | ||
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=Stone Outpost= | =Stone Outpost= | ||
[[File:StoneOutpost2.png|350px|link=]] | [[File:StoneOutpost2.png|350px|link=]] | ||
[[File:StoneOutpostBuild2.png|750px|link=]] | |||
=Iron Outpost= | =Iron Outpost= | ||
[[File:IronOutpost.png|350px|link=]] | [[File:IronOutpost.png|350px|link=]] | ||
[[File:IronOutpostBuild2.png|750px|link=]] | |||
=Diamond Outpost= | =Diamond Outpost= | ||
[[File:DiamondOutpost.png|350px|link=]] | [[File:DiamondOutpost.png|350px|link=]] | ||
[[File:DiamondOutpostBuild2.png|750px|link=]] |
Latest revision as of 02:13, 26 February 2025
Outposts are capturable zones, serving as a PvP-enabled environment where players can contest control for various alliance perks and rewards. These zones remain open 24/7, offering constant opportunities for alliances to assert dominance over others.
How they work

- Players warp to the safe zone of the Outpost
- From the safe zone, players must drop down into the PvP-enabled zone to contest the capture point
- To capture the Outpost, players must stand on the capture point, gradually increasing control as a percentage
- When the control percentage reaches 100%, the Outpost is captured by the player's alliance
- Control of the Outpost grants varying perks and rewards to the alliance
- Gear is limited to the Tier of outpost you are trying to enter.
- Chainmail/stone in Stone Outpost, Iron Armor/weapones in Iron Outpost, etc.
- Upon death, players face a 10-minute deathban from re-entering the Outpost.
- Every 10 minutes, a mob spawns inside the Outpost, dropping unique loot when killed.
Outposts
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Stone Outpost
Iron Outpost
Diamond Outpost