Template:Rare Enchants: Difference between revisions
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF0000;">Selfish Spoils</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Pickaxe.gif|25px|link=]] [[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Sword / Pickaxe / Hoe </div> || <div align="center">'''<span style="color:#FF0000;">V</span>'''</div> || When progressing an active Island Quest, reduce Island EXP gained while increasing Island Quest progression. | | style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF0000;">Selfish Spoils</span>''' || <div align="center"> [[File:Enchanted_Diamond_Sword.gif|25px|link=]] [[File:Enchanted_Diamond_Pickaxe.gif|25px|link=]] [[File:Enchanted_Diamond_Hoe.gif|25px|link=]] Sword / Pickaxe / Hoe </div> || <div align="center">'''<span style="color:#FF0000;">V</span>'''</div> || When progressing an active Island Quest, reduce Island EXP gained while increasing Island Quest progression. | ||
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| style="text-align: left;" | [[File:Enchantgem.png|25px|link=]] '''<span style="color:#FF0000;">Sharpshooter</span>''' || <div align="center"> [[File:Trident.webp|25px|link=]] Trident </div> || <div align="center">'''<span style="color:#FF0000;">III</span>'''</div> || Chance on manually attacking a fish to remove Trident throw cooldown. | |||
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Latest revision as of 01:11, 15 February 2026
| Name | Applies to | Max Level | Description |
|---|---|---|---|
VI |
Chance to gain an increased damage buff after dodging. | ||
VII |
Multiply damage against harvestable crops. | ||
VI |
Chance to dodge attacks. | ||
V |
Chance to reflect Incoming Adventure Mob attacks. | ||
V |
Decreases damage from enemy swords, scaling with level. | ||
V |
Decreases damage from enemy axes, scaling with level. | ||
IV |
Receive a health boost when you're face to face with death, knocking back all nearby players. | ||
IV |
Chance while affected by max Injury stacks to clear all active stacks. | ||
IV |
Chance on attack to apply Death's Touch to your enemy, dealing true damage over time. | ||
VI |
Chance to instantly kill the adventure mob on hit. | ||
IV |
Deal increasing damage based on consecutive hits against the same target. | ||
VII |
Chance to negate decreased outgoing damage from your applied Injury stacks, and increase your damage instead. | ||
V |
Chance to prevent activation of your enemies' custom enchants. | ||
VI |
Deal increased DMG to enemy players that are wielding a Sword. | ||
IV |
Chance to strike your enemy twice. | ||
VIII |
Damage targets within an increasing radius depending on enchantment level. | ||
IV |
Deal increased damage to Captains and Boss mobs. | ||
IV |
Break harvestable crops in the direction you are facing. | ||
V |
When progressing an active Island Quest, reduce Island EXP gained while increasing Island Quest progression. | ||
III |
Chance on manually attacking a fish to remove Trident throw cooldown. |