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=How Electricity Works=
=How Electricity Works=
Electricity introduces a network of island-based components, including:
Electricity introduces a network of island-based components, including:
* The main '''<span style="color:#FFAA00">Generator</span>'''
* '''<span style="color:#FFAA00">Generators</span>''' – the core power source
* Wireless '''Transmitters''' & '''Receivers'''
* Wireless '''Transmitters''' & '''Receivers'''
* High-capacity '''Batteries'''
* High-capacity '''Batteries'''
* Auto Bot '''Adapters'''
* Auto Bot '''Adapters'''
* Rotational '''Turn Tables'''
* Rotational '''Turn Tables'''
* '''Electric Bee Hives''' – powered crop growth
* '''Electric Chunk Boosters''' – powered chunk modules
* '''Linked Ender Chests''' & '''Teleport Pads''' – now require electricity!
* And the essential '''Wrench'''
* And the essential '''Wrench'''
Together, these pieces allow players to carry power across their Island, store energy, and run automated systems without fuel.


{{ElectrictyGUI}}
{{ElectrictyGUI}}


=Getting Started: The Wrench=
=The Wrench=
[[File:Wrench.png|350px|right|link=]]
[[File:Wrench.png|490px|right|link=]]
Your first step is acquiring the '''<span style="color:#FFAA00">Wrench</span>''' from the '''/shop''' (Utility).
The '''<span style="color:#FFAA00">Wrench</span>''' allows players to:
* Link Transmitters → Receivers 
* View electricity paths 
* Inspect power flow across the Island 


The Wrench lets you:
'''Lunar Client Note:''' Disable '''Turbo Entity Mode''' for correct visual display.
* Link '''Transmitters → Receivers'''
* View electricity paths
* Inspect power flow across your Island


'''Lunar Client Note:''' 
=Generators=
Disable '''Turbo Entity Mode''' in Performance Settings to properly display all electricity visuals.
Generators form the core of your Island's Electricity Grid.


=The Generator=
Shared generator features:
[[File:BasicElectricityGenerator.png|400px|right|link=]]
* 1 Fuel → 2 Watts 
The '''<span style="color:#FFAA00">Generator</span>''' is the core of your Island’s Electricity Grid.
* Auto-links to adjacent Transmitters 
* Hopper compatible 
* Only one Generator may be placed per Island 


* Converts fuel at a boosted rate
{| class="wikitable" style="width:75%; text-align:left;"
**1 Fuel → 2 Watts
! Image !! Stats
* Only **1 per Island**
|-
* Hopper compatible
|| [[File:RustyElectricityGeneratorV10.png|360px]] ||
* Auto-links to any Transmitter placed beside it
* '''Rusty Electricity Generator'''
* Crafted with '''9x Generator Scraps''' (from '''Demonic Realm Island Quests & Adventure''')
* Max Storage: 2,000,000 watts 
* Max Output: 50,000 watts/t  
* Fuel Consumption: 10x item/second 
* Fuel Burn Rate: 25,000 fuel/tick
|-
|| [[File:BasicElectricityGeneratorV10.png|360px]] ||
* '''Basic Electricity Generator'''
* Max Storage: 10,000,000 watts 
* Max Output: 150,000 watts/t 
* Fuel Consumption: 15x item/second 
* Fuel Burn Rate: 75,000 fuel/tick 
|-
|| [[File:AdvancedElectricityGeneratorV10.png|360px]] ||
* '''Advanced Electricity Generator'''
* Max Storage: 20,000,000 watts 
* Max Output: 300,000 watts/t 
* Fuel Consumption: 20x item/second 
* Fuel Burn Rate: 150,000 fuel/tick 
|}


Once placed, the Generator becomes the start of all power flow on your Island.
=Transmitters=
Transmitters wirelessly send electricity to Receivers.


=Transmitters & Receivers=
Shared transmitter features:
* Links wirelessly to Receivers
* Draws power from adjacent Generators/Batteries 
* Transmission loss increases with distance 


=== Electricity Transmitters ===
{| class="wikitable" style="width:75%; text-align:left;"
[[File:ElectricityTransmitter.png|300px|right|link=]]
! Image !! Stats
Transmitters act as the sending nodes of your power network.
|-
|| [[File:RustyElectricityTransmitterV10.png|360px]] ||
* '''Rusty Electricity Transmitter'''
* Max Output: 25,000 watts/t 
* Max Input: 25,000 watts/t 
* Storage Buffer: 250,000 watts 
* Range: 16 blocks 
* Transmission Loss: -3% + -0.5%/block
|-
|| [[File:BasicElectricityTransmitterV10.png|360px]] ||  
* '''Basic Electricity Transmitter'''
* Max Output: 50,000 watts/t 
* Max Input: 50,000 watts/t 
* Storage Buffer: 500,000 watts 
* Range: 16 blocks 
* Transmission Loss: -3% + -0.5%/block 
|-
|| [[File:AdvancedElectricityTransmitterV10.png|360px]] ||
* '''Advanced Electricity Transmitter'''
* Max Output: 100,000 watts/t 
* Max Input: 100,000 watts/t 
* Storage Buffer: 1,000,000 watts 
* Range: 16 blocks 
* Transmission Loss: -3% + -0.5%/block 
|}


* Pull electricity from adjacent Generators/Batteries 
=Receivers=
* Store a small buffer 
Receivers accept wireless electricity and output it to nearby blocks.
* Link wirelessly to Receivers with the Wrench 
* Work within a '''16-block radius'''


=== Electricity Receivers ===
Shared receiver features:
[[File:ElectricityReceiver.png|300px|right|link=]]
* Power output to adjacent blocks 
Receivers act as the receiving nodes.
* Feeds Bots, Batteries, machines, and powered blocks 


* Accept power from linked Transmitters  
{| class="wikitable" style="width:75%; text-align:left;"
* Automatically output electricity into adjacent blocks  
! Image !! Stats
* Function as drop-off points for batteries, bots, or machinery
|-
 
|| [[File:RustyElectricityReceiverV10.png|360px]] ||
=== Energy Loss ===
* '''Rusty Electricity Receiver'''
* Longer wireless links = more electricity lost  
* Max Output: 25,000 watts  
* Keep nodes closer for maximum efficiency
* Max Input: 25,000 watts  
* Storage Buffer: 250,000 watts
|-
|| [[File:BasicElectricityReceiverV10.png|360px]] ||
* '''Basic Electricity Receiver'''
* Max Output: 50,000 watts 
* Max Input: 50,000 watts 
* Storage Buffer: 500,000 watts 
|-
|| [[File:AdvancedElectricityReceiverV10.png|360px]] ||
* '''Advanced Electricity Receiver'''
* Max Output: 100,000 watts 
* Max Input: 100,000 watts  
* Storage Buffer: 1,000,000 watts 
|}


=Batteries=
=Batteries=
[[File:BasicElectricBattery.png|400px|right|link=]]
Batteries store electricity and extend network reach.
'''<span style="color:#FFAA00">Batteries</span>''' store, extend, and redistribute electricity.


They can:
Shared battery features:
* Store large amounts of electricity 
* Extends electrical range by +16 blocks   
* Discharge into nearby blocks   
* Stores and redistributes electricity  
* Extend the network by another '''16 blocks''' when chained  
* Supports multiple output paths 
* Split power to multiple Transmitters when needed


Batteries help stabilize your grid, especially when fuel consumption pauses.
{| class="wikitable" style="width:75%; text-align:left;"
! Image !! Stats
|-
|| [[File:RustyElectricityBatteryV10.png|360px]] ||
* '''Rusty Electric Battery'''
* Max Output: 50,000 watts/t 
* Max Input: 50,000 watts/t 
* Max Storage: 5,000,000 watts
|-
|| [[File:BasicElectricityBatteryV10.png|360px]] ||
* '''Basic Electric Battery'''
* Max Output: 100,000 watts/t 
* Max Input: 100,000 watts/t 
* Max Storage: 10,000,000 watts 
|-
|| [[File:AdvancedElectricityBatteryV10.png|360px]] ||
* '''Advanced Electric Battery'''
* Max Output: 200,000 watts/t 
* Max Input: 200,000 watts/t 
* Max Storage: 20,000,000 watts 
|}


=Adapters=
=Adapters=
[[File:ElectricityAdapter.png|350px|right|link=]]
[[File:ElectricityAdapterV10.png|300px|right]]
Adapters convert Auto Bots to electricity-based operation.
Adapters allow Auto Bots to connect to the Electricity Grid.


With an Adapter, Auto Bots can:
Adapters provide:
* Pull electricity from nearby Receivers   
* Power intake from Receivers   
* Equip Mega Bot Modules (now electricity-only)  
* Access to Mega Bot Modules   
* Auto-charge when passing over a charged Battery block  
* Auto-charging when crossing Battery blocks 
* Required for all non-baby Auto Bots  


All non-baby Auto Bots require Adapters for electrified operation.
Tooltip text: 
''Place inside an Auto Bot to enable it to connect to nearby Electricity Transmitters for access to additional modules.''


=Turn Tables=
=Turn Tables=
[[File:ElectricTurntable.png|400px|right|link=]]
[[File:ElectricTurntableV10.png|300px|right]]
Turn Tables are a new Custom Block powered by Electricity.
Turn Tables rotate Auto Harvesters and enable directional control.
 
Turn Table stats:
* Max Input: 50,000 watts
* Storage Buffer: 5,000,000 watts
* Cost Per Turn: 50,000 watts
 
Turn Tables provide:
* Rotation to North, South, East, or West 
* Activation via a powered Transmitter 
* Integration with Harvester routing systems 
 
=Powered Blocks=
Several blocks on your island require electricity to function:


Turn Tables:
{| class="wikitable" style="width:75%; text-align:left;"
* Rotate Auto Harvesters when they pass over 
! Block !! Max Input !! Storage Buffer !! Usage
* Must be powered by a Transmitter 
|-
* Support directional output:
|| [[File:LinkedEnderChestV10.png|48px]] [[Linked Enderchests|Linked Ender Chest]] || 50,000 watts || 500,000 watts || 100 watts/s
  '''North • South • East • West'''
|-
|| [[File:TeleportPadV10.png|48px]] [[Teleport Pads|Teleport Pad]] || 50,000 watts || 750,000 watts || 100 watts/s
|-
|| [[File:ReinforcedTeleportPadV10.png|48px]] [[Teleport Pads|Reinforced Teleport Pad]] || 75,000 watts || 1,000,000 watts || 100 watts/s
|-
|| [[File:ElectricBeeHiveV10.png|48px]] [[Bee's|Electric Bee Hive]] || 1,000 watts || 10,000 watts || Varies
|-
|| [[File:ElectricChunkBoosterV10.png|48px]] [[Chunk Booster Modules|Electric Chunk Booster]] || 25,000 watts/t || 1,000,000 watts || 2,500 watts/s
|}


They allow for complex Harvester routing and advanced automation layouts.
'''Note:''' Teleport Pads and Reinforced Teleport Pads require '''[[Island Upgrades|Island Automation Level 3]]''' to place.


=Powering Your Island=
=Powering Your Island=
[[File:BasicElectricityGenerator.png|350px|right|link=]]
[[File:ElectricityInfoV10.png|400px|right]]
With all components working together, you can build:
Electricity enables:
* Full electricity-powered bot systems   
* Fully automated bot systems   
* Large-scale wireless power grids   
* Wireless power grids   
* Endless farm layouts and routing paths  
* Battery-chained long-range networks 
* Automated chains of Batteries, Transmitters, and Turn Tables
* Large-scale farming and processing setups  
* Advanced Harvester routing with Turn Tables
* '''Electric Bee Hives''' for enhanced crop growth
* '''Electric Chunk Boosters''' for powered chunk modules
* '''Linked Ender Chests''' and '''Teleport Pads''' automation


Electricity brings a new level of engineering, efficiency, and creativity to Cosmic Sky.
Design your Island's electrical network for maximum efficiency and creativity.
Power up your Island and build the grid however you imagine!

Latest revision as of 00:59, 15 February 2026

Electricity ⚡ Harness the power of Electricity to automate your Island like never before!

How Electricity Works

Electricity introduces a network of island-based components, including:

  • Generators – the core power source
  • Wireless Transmitters & Receivers
  • High-capacity Batteries
  • Auto Bot Adapters
  • Rotational Turn Tables
  • Electric Bee Hives – powered crop growth
  • Electric Chunk Boosters – powered chunk modules
  • Linked Ender Chests & Teleport Pads – now require electricity!
  • And the essential Wrench


The Wrench

The Wrench allows players to:

  • Link Transmitters → Receivers
  • View electricity paths
  • Inspect power flow across the Island

Lunar Client Note: Disable Turbo Entity Mode for correct visual display.

Generators

Generators form the core of your Island's Electricity Grid.

Shared generator features:

  • 1 Fuel → 2 Watts
  • Auto-links to adjacent Transmitters
  • Hopper compatible
  • Only one Generator may be placed per Island
Image Stats
  • Rusty Electricity Generator
  • Max Storage: 2,000,000 watts
  • Max Output: 50,000 watts/t
  • Fuel Consumption: 10x item/second
  • Fuel Burn Rate: 25,000 fuel/tick
  • Basic Electricity Generator
  • Max Storage: 10,000,000 watts
  • Max Output: 150,000 watts/t
  • Fuel Consumption: 15x item/second
  • Fuel Burn Rate: 75,000 fuel/tick
  • Advanced Electricity Generator
  • Max Storage: 20,000,000 watts
  • Max Output: 300,000 watts/t
  • Fuel Consumption: 20x item/second
  • Fuel Burn Rate: 150,000 fuel/tick

Transmitters

Transmitters wirelessly send electricity to Receivers.

Shared transmitter features:

  • Links wirelessly to Receivers
  • Draws power from adjacent Generators/Batteries
  • Transmission loss increases with distance
Image Stats
  • Rusty Electricity Transmitter
  • Max Output: 25,000 watts/t
  • Max Input: 25,000 watts/t
  • Storage Buffer: 250,000 watts
  • Range: 16 blocks
  • Transmission Loss: -3% + -0.5%/block
  • Basic Electricity Transmitter
  • Max Output: 50,000 watts/t
  • Max Input: 50,000 watts/t
  • Storage Buffer: 500,000 watts
  • Range: 16 blocks
  • Transmission Loss: -3% + -0.5%/block
  • Advanced Electricity Transmitter
  • Max Output: 100,000 watts/t
  • Max Input: 100,000 watts/t
  • Storage Buffer: 1,000,000 watts
  • Range: 16 blocks
  • Transmission Loss: -3% + -0.5%/block

Receivers

Receivers accept wireless electricity and output it to nearby blocks.

Shared receiver features:

  • Power output to adjacent blocks
  • Feeds Bots, Batteries, machines, and powered blocks
Image Stats
  • Rusty Electricity Receiver
  • Max Output: 25,000 watts
  • Max Input: 25,000 watts
  • Storage Buffer: 250,000 watts
  • Basic Electricity Receiver
  • Max Output: 50,000 watts
  • Max Input: 50,000 watts
  • Storage Buffer: 500,000 watts
  • Advanced Electricity Receiver
  • Max Output: 100,000 watts
  • Max Input: 100,000 watts
  • Storage Buffer: 1,000,000 watts

Batteries

Batteries store electricity and extend network reach.

Shared battery features:

  • Extends electrical range by +16 blocks
  • Stores and redistributes electricity
  • Supports multiple output paths
Image Stats
  • Rusty Electric Battery
  • Max Output: 50,000 watts/t
  • Max Input: 50,000 watts/t
  • Max Storage: 5,000,000 watts
  • Basic Electric Battery
  • Max Output: 100,000 watts/t
  • Max Input: 100,000 watts/t
  • Max Storage: 10,000,000 watts
  • Advanced Electric Battery
  • Max Output: 200,000 watts/t
  • Max Input: 200,000 watts/t
  • Max Storage: 20,000,000 watts

Adapters

Adapters allow Auto Bots to connect to the Electricity Grid.

Adapters provide:

  • Power intake from Receivers
  • Access to Mega Bot Modules
  • Auto-charging when crossing Battery blocks
  • Required for all non-baby Auto Bots

Tooltip text: Place inside an Auto Bot to enable it to connect to nearby Electricity Transmitters for access to additional modules.

Turn Tables

Turn Tables rotate Auto Harvesters and enable directional control.

Turn Table stats:

  • Max Input: 50,000 watts
  • Storage Buffer: 5,000,000 watts
  • Cost Per Turn: 50,000 watts

Turn Tables provide:

  • Rotation to North, South, East, or West
  • Activation via a powered Transmitter
  • Integration with Harvester routing systems

Powered Blocks

Several blocks on your island require electricity to function:

Block Max Input Storage Buffer Usage
Linked Ender Chest 50,000 watts 500,000 watts 100 watts/s
Teleport Pad 50,000 watts 750,000 watts 100 watts/s
Reinforced Teleport Pad 75,000 watts 1,000,000 watts 100 watts/s
Electric Bee Hive 1,000 watts 10,000 watts Varies
Electric Chunk Booster 25,000 watts/t 1,000,000 watts 2,500 watts/s

Note: Teleport Pads and Reinforced Teleport Pads require Island Automation Level 3 to place.

Powering Your Island

Electricity enables:

  • Fully automated bot systems
  • Wireless power grids
  • Battery-chained long-range networks
  • Large-scale farming and processing setups
  • Advanced Harvester routing with Turn Tables
  • Electric Bee Hives for enhanced crop growth
  • Electric Chunk Boosters for powered chunk modules
  • Linked Ender Chests and Teleport Pads automation

Design your Island's electrical network for maximum efficiency and creativity.