Created page with "= Gear Scaling = '''Gear Scaling''' is a global PvP mechanic on Cosmic Sky that automatically weakens any lower-tier equipment brought into a higher-tier environment. Players receive a chat notification upon entry to Adventures, KOTH, or LMS, indicating which scaling rules apply. =Global Rules= * '''Custom Enchantments''' ** Basic, Elite & Legendary tiers act as if Level 1 ** Godly, Heroic, Mythic & Event tiers are fully disabled * '''Armor Attributes''': all vanilla..."
 
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= Gear Scaling =
[[File:GearScaling.png|450px|right|link=]]
 
'''Gear Scaling''' is a global PvP mechanic on Cosmic Sky that automatically weakens any lower-tier equipment brought into a higher-tier environment. Players receive a chat notification upon entry to Adventures, KOTH, or LMS, indicating which scaling rules apply.
'''Gear Scaling''' is a global PvP mechanic on Cosmic Sky that automatically weakens any lower-tier equipment brought into a higher-tier environment. Players receive a chat notification upon entry to Adventures, KOTH, or LMS, indicating which scaling rules apply.



Latest revision as of 01:38, 7 July 2025

Gear Scaling is a global PvP mechanic on Cosmic Sky that automatically weakens any lower-tier equipment brought into a higher-tier environment. Players receive a chat notification upon entry to Adventures, KOTH, or LMS, indicating which scaling rules apply.

Global Rules

  • Custom Enchantments
    • Basic, Elite & Legendary tiers act as if Level 1
    • Godly, Heroic, Mythic & Event tiers are fully disabled
  • Armor Attributes: all vanilla and custom armor attributes are fully disabled

Applications

Adventures

Players entering a higher-tier Adventure (e.g., Chain → Lost Wasteland) will have their gear scaled:

  • Basic/Elite/Legendary enchants ⇒ Level 1
  • Godly/Heroic/Mythic/Event enchants ⇒ disabled
  • Armor attributes ⇒ disabled


King of the Hill (KOTH)

Upon entering a KOTH, the "Gear Standard" is set by the KOTH tier (e.g., Iron, Diamond). Any lower-tier equipment is scaled:

  • Basic/Elite/Legendary enchants ⇒ Level 1
  • Godly/Heroic/Mythic/Event enchants ⇒ disabled
  • Armor attributes ⇒ disabled


Last Man Standing (LMS)

LMS uses the global `/levelcap` to determine its "Gear Standard." When a new tier unlocks, that becomes the baseline (e.g., Lost Wasteland ⇒ Iron). Lower-tier gear is scaled:

  • Basic/Elite/Legendary enchants ⇒ Level 1
  • Godly/Heroic/Mythic/Event enchants ⇒ disabled
  • Armor attributes ⇒ disabled