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	<id>https://wiki.cosmicsky.net/index.php?action=history&amp;feed=atom&amp;title=Adventure_Chest_System</id>
	<title>Adventure Chest System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cosmicsky.net/index.php?action=history&amp;feed=atom&amp;title=Adventure_Chest_System"/>
	<link rel="alternate" type="text/html" href="https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;action=history"/>
	<updated>2026-05-10T13:06:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=3774&amp;oldid=prev</id>
		<title>Benos at 05:02, 19 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=3774&amp;oldid=prev"/>
		<updated>2025-07-19T05:02:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:02, 19 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Adventure Chest Tiers]]=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=[[Adventure Chest Tiers]]=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Adventurechesttiers}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Adventurechesttiers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;NOTE: If your adventure chest gets stuck in a place you cannot reach /stuckloot can be ran every 5 minutes to automaticaly retrieve your loot (When running this command, you must stand still for 15 seconds to successfully collect your Shulker Loot)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Benos</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=2076&amp;oldid=prev</id>
		<title>Ryan at 04:26, 24 December 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=2076&amp;oldid=prev"/>
		<updated>2024-12-24T04:26:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:26, 24 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hitlist Chests are earned by progressing through a visible goal tracked by defeating Marauders. Each chest tier is independently progressed, allowing players to work on multiple tiers simultaneously.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hitlist Chests are earned by progressing through a visible goal tracked by defeating Marauders. Each chest tier is independently progressed, allowing players to work on multiple tiers simultaneously.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Progress is displayed by pressing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;TAB&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Progress is displayed by pressing TAB.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Killing one Normal Marauder grants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;+1 progress&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;toward your Normal Hitlist Chest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Killing one Normal Marauder grants +1 progress toward your Normal Hitlist Chest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Progress for all Hitlist Chests continues even after leaving or dying in an Adventure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Progress for all Hitlist Chests continues even after leaving or dying in an Adventure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Upon earning a Hitlist Chest, that chest tier will drop nearby in the Adventure, and progress for that tier will reset to 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Upon earning a Hitlist Chest, that chest tier will drop nearby in the Adventure, and progress for that tier will reset to 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Ryan</name></author>
	</entry>
	<entry>
		<id>https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=1927&amp;oldid=prev</id>
		<title>Benos: Created page with &quot;Adventure Marauder Chests are a rewarding feature for players who defeat Marauders during their Adventure runs. These chests provide valuable loot and are earned through two distinct systems: Hitlist Chests and Bossbar Chests.  == Hitlist Chests == Hitlist Chests are earned by progressing through a visible goal tracked by defeating Marauders. Each chest tier is independently progressed, allowing players to work on multiple tiers simultaneously.  * Progress is displayed b...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.cosmicsky.net/index.php?title=Adventure_Chest_System&amp;diff=1927&amp;oldid=prev"/>
		<updated>2024-12-14T07:19:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Adventure Marauder Chests are a rewarding feature for players who defeat Marauders during their Adventure runs. These chests provide valuable loot and are earned through two distinct systems: Hitlist Chests and Bossbar Chests.  == Hitlist Chests == Hitlist Chests are earned by progressing through a visible goal tracked by defeating Marauders. Each chest tier is independently progressed, allowing players to work on multiple tiers simultaneously.  * Progress is displayed b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Adventure Marauder Chests are a rewarding feature for players who defeat Marauders during their Adventure runs. These chests provide valuable loot and are earned through two distinct systems: Hitlist Chests and Bossbar Chests.&lt;br /&gt;
&lt;br /&gt;
== Hitlist Chests ==&lt;br /&gt;
Hitlist Chests are earned by progressing through a visible goal tracked by defeating Marauders. Each chest tier is independently progressed, allowing players to work on multiple tiers simultaneously.&lt;br /&gt;
&lt;br /&gt;
* Progress is displayed by pressing **TAB**.&lt;br /&gt;
* Killing one Normal Marauder grants **+1 progress** toward your Normal Hitlist Chest.&lt;br /&gt;
* Progress for all Hitlist Chests continues even after leaving or dying in an Adventure.&lt;br /&gt;
* Upon earning a Hitlist Chest, that chest tier will drop nearby in the Adventure, and progress for that tier will reset to 0.&lt;br /&gt;
&lt;br /&gt;
== Bossbar Chests ==&lt;br /&gt;
Bossbar Chests are linked to a visible Bossbar, representing a specific loot tier. Progress is made by collecting Marauder Points, which are earned by defeating Marauders. Higher-tier Marauders provide more points, speeding up progression.&lt;br /&gt;
&lt;br /&gt;
* The Bossbar displays a set loot tier that can be progressed through Marauder Points.&lt;br /&gt;
* Higher-tier Marauders contribute more points to the Bossbar.&lt;br /&gt;
* When the Bossbar Threshold is completed:&lt;br /&gt;
:* A chest of the current Bossbar tier will drop nearby for the player to loot.&lt;br /&gt;
:* A new Bossbar tier is randomly assigned to the player, and progression begins anew.&lt;br /&gt;
&lt;br /&gt;
=[[Adventure Chest Tiers]]=&lt;br /&gt;
{{Adventurechesttiers}}&lt;/div&gt;</summary>
		<author><name>Benos</name></author>
	</entry>
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